branchSpaceUsurperUnity/mastercancel
2,640 Commits over 2,710 Days - 0.04cph!
Speech bubbles now support loading custom textures
Platform override example changes
Merge branch 'master' into switch-port
Experimental platform overrides implementation
Merge branch 'master' into switch-port
Merge branch 'master' into switch-port
Script baking seems to work with platform overrides
Invalidate all workshop scripting caches
Fixed watching replays from the replay menu
Fixed some possible exceptions when using a bad player config
Some sentry exception reporting fixes
Fixed workshop item uploader name regression
Fixed IStorageService.CreateFile(Domain.Local) standalone implementation
Fixed regression causing some scores not to be submitted
Fixed possible NRE on StorageService.OpenRead()
Fixed codegen when some methods can't be baked
Fixed possible exception when loading json data
Merge branch 'master' of SpaceUsurperUnity
tweaks to camera size and player gun aim speed
speech bubble size increased, FPS display
Added NexPlugin
WIP refactor to support either nex or steam leaderboards etc
Merge branch 'master' into switch-port
Speech bubble text scaling now platform dependant
Add switch-specific player / gun json files
Working on leaderboard abstraction
More abstraction
Missing metas
Still abstracting
Fixed sentry user id
Almost finished abstracting
This might even compile soon
Finished off ProgressionManager cleanup
Powerup binding storage refactor
Network services abstraction tweaks
Some more steamworks usages replacements
Updated Facepunch.Steamworks
Steamworks backend implementation
Some final refactoring
Updated Facepunch.Steamworks
Steam re-implementation mostly working!
Filled out Result enum
Fixed Application.persistentDataPath being accessed on a worker thread
Fixed pause menu leaderboards
Nex leaderboard implementation
Fixed switch builds
Fixed standalone development build error
Some temp implementations for FetchUsername / FetchAvatar
Updated README.md / .gitignore for NEX native libraries
Updated switchApplicationID
Fixed not being able to connect to NEX game server
Testing NEX leaderboard service
Got rid of some redundancy in json data loading
Example standalone default player overrides
Started working on platform-specific json overrides
Merge branch 'master' into switch-port
Fixed fuse stage baking error
Merge branch 'master' into switch-port
Fixed usages not being sorted / unique
Made sure baking codegen is ordered / stable
Fixed menu load times on switch again
Added nex ranking category IDs for every stage / campaign
Unity fullscreen bug workaround
Fixed long standing stage select UI visual bug
Trying out some main menu optimizations for Switch
Fixed default song path
Merge branch 'master' of SpaceUsurperUnity
Alternate solution for legacy song paths
Fixed possible NRE in workshop menu
Move songs out of magic directory
Hacky support for stages referencing songs in the old location
Added button to open workshop tutorials
Merge branch 'master' of SpaceUsurperUnity
Fixed possible Player_StatusEffects error
Show thumbs up / down in installed plugin list
Don't download facepunch manifest on switch
GA cleanup
Flash rate button prompt if an appropriate time
Fixed ScrollTable suddenly jumping when selecting an entry
Clear precached properties for scripts changed since a workshop upload
Fixed vote buttons flickering when pressed
Voting sfx
Attempting to ensure that script changes in the base game can't break workshop stages
Only show rate button prompt for workshop campaigns
Only grant victory achievements in built-in stages
Playtime logging per-stage
Updated sentry dsn
Make sure telemetry updates on first load
Workshop voting assets
Update Facepunch.Steamworks
In-game workshop voting UI
Fixed possible missing ref exception when lots of workshop items are installed
Got rid of the source column from workshop menu
Added source type headers
Notification badge to show unseen workshop update count
Ability to automatically subscribe to some default workshop items
Fixed bug when returning to unsubscribed workshop campaign
Fixed list menu highlight
Fixed case where cursor could be hidden in the main menu
ListMenu refactor
Merge branch 'master' of SpaceUsurperUnity
Highligh workshop campaigns with a new update
Fixed another cause of an incessant slider sound
Include current stage name in sentry tags
Plugin title marquee on workshop campaign page
Made sure int struct types can be marshalled properly
Finishing touches with relative aim mode
Fixed SnappySlider sound looping forever when disabled
Workshop campaign list field tweaks, now show last updated time
Updated Utils.FormatDuration
Experimenting with a relative aim mode for KB+M
Merge branch 'master' into relative-aim
Relative aim is now bindable
Can now relative aim with empty space
Fixed confirm prompt sometimes having the wrong buttons
Fixed core graphics trailing behind rotating units
Fixed typo on GameOver award display
Added ProgressionTests
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Fixed useRawTime being the wrong way round
Failsafe for achievement unlocking
Don't unlock achievements in replays! :sweat_smile:
Don't delete leaderboard replays from unsubscribed workshop stages
Fixed leaderboard mode toggle sometimes not showing
Fixed custom stage names in replay menu
Default stage name for missing stages in replay menu
Don't delete replays from unsubscribed workshop items
Consider v55 and v56 the same
Fixed possible NRE when browsing a leaderboard