7,945 Commits over 3,745 Days - 0.09cph!
Fixed odd behaviour when scrolling down in a friends leaderboard
Fixed another bug with scrolling friends leaderboards
Fixed attempting to play a null level when hitting confirm on the overall leaderboard
Fixed leaderboard header brightness
Added wobbleAngle, wobbleSpeed and wobbleScale to core layers
Added some bounce to overall leaderboard node
Total score planet now eases around
Total score planet connection is now ignored when generating link angles
Added trophy graphic for total score planet
Can now specify unselected scales for planets
Can now navigate straight to planets connected to the neighbour of the total score planet
Fixed name field width in overall leaderboard
Overall leaderboard planet now uses styles from level select json
Fixed navigation to overall leaderboard planet
Added a total score planet that shows the overall leaderboard
Made it easier to avoid repetition in localisation strings
Options menu animates when opening
Warning shows for leaderboard entries without replays
Fixed exception when trying to watch a non-existant replay
Translation.Get(key) now trims '#'s
Non-complete leaderboard entries are more noticably tinted
Powerup names now use localisation
Now using localisation for the tutorial text
Can now select leaderboard entries again
Disabled scrolling arrows while downloading a replay
Leaderboard scroll arrows pulse when scrolling
Fixed top / bottom leaderboard entries overlapping with scroll arrows
Main menu camera is more centred on the leaderboard
Improved leaderboard field alignments
Current player's entries in leaderboards are highlighted again
Leaderboard selection now moves with easing
Changed how the current player's entries are highlighted
Leaderboard entries now ease
Leaderboards now centre back on the local player's entry when focus is lost
Fixed exceptions when timer text is hidden
Stage names now use localisation files
Revert "Stage names now use localisation files"
This reverts commit 90c90cd6b30a01ff27f49f305ebefde3941bb757.
Added localised StageID.DisplayName
Some more localisation strings
Basic localisation system
Fixed a couple of build errors
Leaderboards can now dynamically resize horizontally
Fixed displayed leaderboard rows sometimes not updating
missiles blink on border
border warning function
clamp instructions to cam bounds
new laser form1, laser cores
rest of new laser art
Merge branch 'master' into new-menu
Toggling leaderboard mode works again
Fixed leaderboard scroll arrows sometimes not being visible
Made digit highlighting make more sense visually
Leaderboard now shows fewer entries when not browsing
Fixed leaderboard not centering on current player
Leaderboard now stays centered on selected entry when switching mode
leaderboard remembers mode
missile stage
missle rotate
missile moves toward player
fixed timer jittering
hooked up changelog fonts again
missiles return to bounds to track player
unit repulsion circles
composite repulsion circle hitboxes
unit form overall radius
fixed gun sometimes shooting through melee pixels
missile thruster effect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
border warning
bullets have border warnings
bullets heading toward camera view have more warning glow
fixed border overlap
player locator glow lerps color
fix player temp effect stuttering
destroyed pixels have subtle fade out effect
changed ingame timer a bit
fixed timer not using raw dt
Moved leaderboard UI to a prefab to make merging easier
Merge branch 'master' into new-menu
Hooked up leaderboard prefab again
Temporary workaround for chrome bug
781182
Fixed leaderboard rows sometimes overflowing for a frame
Fixed leaderboard headers, working on navigation arrow
Re-implemented digit coloring in times
Leaderboard can fetch entries again
Leaderboard entries are displayed again
Working on leaderboard refactor
Updated Facepunch.Steamworks
Added Texture.CopyFrom(Texture), Texture.GetPixels()
Changing a block texture now updates instantly, only saves to disk on world unload
Updated Facepunch.Steamworks
Fixed warnings etc
Validate Update in ClientTest
Revert "Now pinning delegates in callbacks / callresults"
This reverts commit e2ef2b0bf7d35da9e452fe528105c3bfaabd8d3e.
Revert "Pinned some more delegates"
This reverts commit 7913ccd17150d3a242052450d3dac9325b5a7bd4.
Added OnChatStringRecieved, cleaned up OnLobbyChatMessageRecievedAPI
Friends.GetAvatar now takes a callback rather than returning an Image. Use GetCachedAvatar for legacy behaviour. Also added
Added Friend.GetAvatar( size )
Added Leaderboard.OnBoardInformation callback
Fixed "Zero-length data clogs the P2P packet queue"
Renamed Achievement.Percentage to GlobalUnlockedPercentage, fixed description
Enhanced AddScore description
Forcing BytesTotal/BytesUploaded to return sane information
Warn if trying to init steam client AFTER steam server
Merge branch 'master' into workshop
Finished runtime editing of block textures
Working on making block resources editable at runtime
Fixed error when writing to a plugin.json
Fixed procedural surface texture paths
Working on writing runtime asset json
Saving runtime created surfaces is working
Editing / saving surfaces at runtime
Added Texture.SetPixel / SetPixels
Working on saving runtime created resources
Can now create resources at runtime
World asset plugin now created / loaded on world load
Fixed possible exception when using null as a block
Each world now has an "Assets" plugin associated with it
Working on a way to store assets created in-game inside a world
Level completion is now only read from the progression file
Added `--overwrite` option to plugin upload program