7,945 Commits over 3,745 Days - 0.09cph!
Changed how debug line progress is given
Spectator camera can now pick up and drop holdable entities
Spectator camera now holds spawned entities
Spawn menu can now be used by the spectator camera
Stopped now-spawnable entities from being auto-spawned on load
Fixed incorrect resource group name
Mockup of spawnable entity json
Added SpawnableEntity plugin resource type
Updated Facepunch.Steamworks
Fixed InstallFolder exception
This folder does not always exist.
Update Client.cs
Update README.md
Change the Create Server example to reflect the latest version.
Merge pull request #75 from Leodau/patch-1
Update README.md
Merge pull request #70 from Phyxion/patch-1
Fixed InstallFolder exception
Don't require unsafe to use voice
Replaced `NETCORE` defines with `NET_CORE`
Update README.md
Added RemoteFile.Forget()
Now pinning delegates in callbacks / callresults
Pinned some more delegates
Merge branch 'master' into workshop
Fixed holdables having a weird velocity if they spawn held
Now pinning delegates in callbacks / callresults
Pinned some more delegates
Updated Facepunch.Steamworks
Now pinning delegates in callbacks / callresults
Working on dynamic materials
Dynamic materials are working
Fixed error in FireFox on click
Dynamic materials are working
Added RandLogFrames list to GameManager
Working on dynamic materials
Debug lines can now be animated
Fixed debug line rendering
Working on debug line rendering
Trying out a new way of positioning the floating menu dock
Menu dock is now pinned while a docked menu is open
Menu dock is now at a better angle
Menu dock now only repositions if sufficently far away from the current view direction
Profiling performance issues when wands are connected
Fix for possible NRE on watch page
Added button to show all stages
Now defaults to showing all stages
Adding support for multiple stages
Started experimenting with WebGL 2 support
Tooltips can now be marked as important
Workshop upload progress now stays visible while uploading
Support for multiple ';' separated parents for database queries
Fixed exception on workshop publish
Fixed possible exception when deleting a world
Fixed auto-scrolling to selected world
Worlds now have separate Title and ID
Added RowList.Sort(comparer)
World list is now sorted by last modified time
Fixed world list not updating after renaming a world
Fixed error when submitting analytics
Merge branch 'master' of SpaceUsurperUnity
Cursor now only locks when clicking on the canvas
Commit link now opens in a new tab
Added commit hash to archived replays
Some better bullet diagnostics
Fixed Bullet._isRedirecting not being reset
Some better bullet diagnostics
Split bullet pools into fixed / dynamic
Fixed Bullet._isRedirecting not being reset
Started investigating a bullet divergence
Started investigating a bullet divergence
Fixed archived replay quota not being enforced
Disabled replay diagnostics for non-fixed Bullets
Added RemoteFile.Forget()
Fixed Keyboard.TextInputSource submission on return
World name panel now flashes while renaming