userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

7 Years Ago
Changed how debug line progress is given
7 Years Ago
Spectator camera can now pick up and drop holdable entities Spectator camera now holds spawned entities
7 Years Ago
Spawn menu can now be used by the spectator camera Stopped now-spawnable entities from being auto-spawned on load
7 Years Ago
Added entity spawn menu
7 Years Ago
Fixed incorrect resource group name
7 Years Ago
Mockup of spawnable entity json Added SpawnableEntity plugin resource type
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Fixed InstallFolder exception This folder does not always exist. Update Client.cs Update README.md Change the Create Server example to reflect the latest version. Merge pull request #75 from Leodau/patch-1 Update README.md Merge pull request #70 from Phyxion/patch-1 Fixed InstallFolder exception Don't require unsafe to use voice Replaced `NETCORE` defines with `NET_CORE` Update README.md Added RemoteFile.Forget() Now pinning delegates in callbacks / callresults Pinned some more delegates Merge branch 'master' into workshop
7 Years Ago
Fixed holdables having a weird velocity if they spawn held
7 Years Ago
Now pinning delegates in callbacks / callresults Pinned some more delegates
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Now pinning delegates in callbacks / callresults
7 Years Ago
Working on dynamic materials Dynamic materials are working Fixed error in FireFox on click
7 Years Ago
Dynamic materials are working
7 Years Ago
Added RandLogFrames list to GameManager
7 Years Ago
Working on dynamic materials
7 Years Ago
Debug lines can now be animated
7 Years Ago
Fixed debug line rendering
7 Years Ago
Working on debug line rendering
7 Years Ago
Trying out a new way of positioning the floating menu dock Menu dock is now pinned while a docked menu is open Menu dock is now at a better angle Menu dock now only repositions if sufficently far away from the current view direction
7 Years Ago
Profiling performance issues when wands are connected
7 Years Ago
Fix for possible NRE on watch page
7 Years Ago
Updated scripts.js
7 Years Ago
Added button to show all stages
7 Years Ago
Now defaults to showing all stages
7 Years Ago
Added stage column
7 Years Ago
Made `game` global
7 Years Ago
Adding support for multiple stages
7 Years Ago
Started experimenting with WebGL 2 support
7 Years Ago
Tooltips can now be marked as important Workshop upload progress now stays visible while uploading
7 Years Ago
Support for multiple ';' separated parents for database queries
7 Years Ago
Fixed exception on workshop publish
7 Years Ago
Fixed possible exception when deleting a world Fixed auto-scrolling to selected world
7 Years Ago
Worlds now have separate Title and ID Added RowList.Sort(comparer) World list is now sorted by last modified time Fixed world list not updating after renaming a world
7 Years Ago
Fixed error when submitting analytics Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Cursor now only locks when clicking on the canvas
7 Years Ago
Updated scripts.js
7 Years Ago
Commit link now opens in a new tab
7 Years Ago
Added link to commit
7 Years Ago
Working on commit boxes
7 Years Ago
Added commit hash to archived replays
7 Years Ago
Some better bullet diagnostics
7 Years Ago
Fixed Bullet._isRedirecting not being reset Some better bullet diagnostics Split bullet pools into fixed / dynamic
7 Years Ago
Fixed Bullet._isRedirecting not being reset
7 Years Ago
Started investigating a bullet divergence
7 Years Ago
Started investigating a bullet divergence
7 Years Ago
Fixed archived replay quota not being enforced
7 Years Ago
Disabled replay diagnostics for non-fixed Bullets
7 Years Ago
Added RemoteFile.Forget()
7 Years Ago
Fixed Keyboard.TextInputSource submission on return World name panel now flashes while renaming