7,945 Commits over 3,745 Days - 0.09cph!
Non-VR TextInputSource implementation
Working on new text input system to support non-VR play
Better implementation of Material.clone()
Replaced `NETCORE` defines with `NET_CORE`
Fixed some issues with animated textures
Added support for animated textures
World menu switches back to the main page after creating a world
Fixed plugin list not updating correctly when switching world
Fixed gamemodes list not refreshing properly on world change
Fixed ComposeFrame on fragments where nothing was written
Merge branch 'master' of Facepunch.WebGame
Changed ParseResult.IsBetterThan(other) implementation
Updated Facepunch.Parse and Facepunch.ExpressionStrings
Fixed support for && and ||
Added support for strict parser code generation
Finished implementing strict parsers
Chunk / chunk column pools are now pre-populated
Skip recipe post process while in play mode
Cached expression returns types are now explicitly generated
Better handling for uncached expressions
Fixed possible infinite loop
Updated Facepunch.ExpressionStrings
Added bool ExpressionConverter.AllowCompilation
Recipe code generation now processes bullet recipes
Merge branch 'master' of SpaceUsurperUnity
Fixed virtual keyboard text entry
Fixed possible exception when renaming a world if SteamVR isn't initialized
Working on imlementing world renaming
Improved screenshot placement in world menu
World thumbnail screenshots now have ambient occlusion, fixed aspect
Better behaviour when slider max value changes
Added RowCount and GetRowIndex(control) to RowList
World list now auto-scrolls to newly added worlds
Added API for displaying virtual keyboard
Started working on rename button implementation
Better copied world naming
Added missing tooltips to the world menu
Fixed possible exception when a control is removed
Implemented Copy World button
Added markup for world rename button
Added world list page New World, Copy World and Delete World button markups
Expression compilation exception now mentions the original string
Removed test line from ImportManager
Updated Facepunch.ExpressionStrings
World list now show which worlds are from the workshop
Added timeout to Jenkinsfile
Libraries are now built with the correct version of UnityEngine.dll
World menu page navigation refactor
Worlds list is now on its own page
Fixed some shader warnings
Started work on new world menu layout
Made sure combo options are formatted the same
Fixed game pausing when re-focussing sometimes
Submission failed error now mentions retry period
Failed leaderboard submissions get staggered out a bit better
Added description text to loading screen
Fixed an exception when playing offline
Fixed some more offline errors
Overall leaderboard time alignment now matches level leaderboard
Trying out showing 1 decimal place for times in leaderboards
Added sounds to options menu
Added antialiasing option in video settings
SMAA now defaults to ultra quality
Replay validater works in -nographics mode
Fixed FuseBoss divergence