userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

7 Years Ago
Temp fix for crosshair breaking after a stage restart
7 Years Ago
Can now see which recent runs are from an old version of the game
7 Years Ago
Fix for cloned replays reporting a desync
7 Years Ago
Fixed missing reference
7 Years Ago
Attempting to make replay archiving more reliable
7 Years Ago
Recent run fixes
7 Years Ago
Added recent run caching
7 Years Ago
Recent runs now update when you select a different planet
7 Years Ago
Can now close the recent runs view with Escape, which can now also quit the game
7 Years Ago
Added recent run browser to menu (press Shift + R)
7 Years Ago
Added an exception when attempting to write to a shared file Added RemoteStorage.OpenSharedFile(sharingId)
7 Years Ago
Fixed analytic failure message
7 Years Ago
Added build ID to replay analytics
7 Years Ago
Fixed possible compilation error when building for non-standalone
7 Years Ago
Using steam remote storage to share all attempts in debug builds
7 Years Ago
Local replay archiving system
7 Years Ago
Added a warning when trying to add a unit after a stage has started loading Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Fixed typing an N or M while commenting causing sfx / music to mute
7 Years Ago
Optimised RegenerateAnimDataNeighbours(), moved when it happens to make stage loading smoother
7 Years Ago
Working on async stage loading - done for Octopus Robot stage now uses async loading SatelliteUnit now loads asynchronously Can now rotate Pxcs before they load, Tentacle stage now loads asynchronously Laser stage now loads asynchronously Wheel stage now loads asynchronously Mine stage now loads asynchronously Merge branch 'stage-async' Merge branch 'master' into stage-async Fixed desync caused by the new stage loading system Fixed debug comment file becoming unreadable
7 Years Ago
working on strafeboosting physicselements, boosting Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet keyframe angle func Merge branch 'stage-async' Merge branch 'master' into stage-async
7 Years Ago
Laser stage now loads asynchronously Wheel stage now loads asynchronously Mine stage now loads asynchronously
7 Years Ago
SatelliteUnit now loads asynchronously Can now rotate Pxcs before they load, Tentacle stage now loads asynchronously
7 Years Ago
Robot stage now uses async loading
7 Years Ago
Working on async stage loading - done for Octopus
7 Years Ago
Fixed possible NRE Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Added game version to leaderboard entries Comment tweaks Cursor visibility fixes
7 Years Ago
Added warning comments when a replay is out of date or diverges
7 Years Ago
Fixed stack overflow on menu
7 Years Ago
Jenkins builds now aren't automatically made live on steam
7 Years Ago
Possible fix for divergence when player was shooting while resetting the stage Stage update method cleanup to make it harder to break determinism
7 Years Ago
Replay UI is hidden when hijacking Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Fix for some non-standalone build errors
7 Years Ago
Leaderboard submission retry system Fixed off-by-one Score submission retrying fixes Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Fixed progress not being called for Http.getJson
7 Years Ago
Added getLoadProgress() to ILoadable and ILoader
7 Years Ago
Added optional progress callbacks to Http get requests
7 Years Ago
Updated Facepunch.API
7 Years Ago
Renamed `onComplete` to `onFinished` for consistency
7 Years Ago
Added optional `onComplete` callback to `Database.Query`
7 Years Ago
Using UTF8 encoding for database requests Merge branch 'master' of UnityBaseProject
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
More unary tests
7 Years Ago
Fixed unary parsing
7 Years Ago
Added failing test for negation
7 Years Ago
Fixed MeshManager.copyElement()
7 Years Ago
MeshManager.copyElement now works with any combination of src / dst attributes
7 Years Ago
Added MeshManager.createEmpty() and MeshManager.copyElement()
7 Years Ago
Emoji are working Merge branch 'master' of SpaceUsurperUnity Removed Pxc compression script
7 Years Ago
Fixed missing shader in standalone builds