7,945 Commits over 3,745 Days - 0.09cph!
Case sensitive rename (1/2)
Case sensitive rename (2/2)
Case sensitive rename (1/2)
Case sensitive rename (2/2)
Fixed possible exception when pausing
Fixed comment input popping up for a frame when watching a replay
Fixed comments being visible in the main menu after leaving a replay
Some more WebGL error fixes
Meta files
Fixed some WebGL build errors
Can now see the pause menu in replays, with help text hidden
Merge branch 'master' of SpaceUsurperUnity
Forgot to commit this from the office
Facepunch.API database driven comments
Added Steam Cloud example
Added a bool LoadCompressed constant
Now using a compressed format for Pxc source files
Fixed Pxc anim compression
Anim data compression attempt
behaviour loop branching
more laserunit attacks
satellite stage
invuln pixel updating
satellite toggle invuln pixels
Working on a way to compress Pxc anims
Merge remote-tracking branch 'refs/remotes/origin/master' into temp
Updated game.unity
Experimenting with a loading progress system
Can now log profile samples to the console for things that load on Awake
Basic hijacking proof of concept
Fixed comment input resizing
Attempting to fix comment input resizing
Fixed pressing enter when the emoticon list is open both appending and submitting
Rewritten emoji rendering so they are merged into one mesh per comment
Better emoji rendering solution
Fixed faulty comment repulsion logic
Emoji insertion now respects the caret position
More emoji rendering fixes
Some emoji rendering fixes
Started working on an IMeshModifier for rendering emoji
Updated Facepunch.Steamworks
Added interface for inserting emoji into comments, not added rendering yet
Fixed possible ArgumentNullException
Added optional onFailure callbacks to leaderboard and remote file methods that accept a callback (for #23)
Fixed comment deletion condition
Added mockup UI for deleting comments
Fixed comments sometimes getting stuck on top of each other
Comment marker ticks fade out when their comment is displayed
Fixed possible KeyNotFound exception
Now skips comments that are outside of the replay time range
Working on a comment input UI
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Comment input mockup is done
Made comment input a bit jucier
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Mockup of displaying comments
Comments are now repelled by the player
Comments now have timeline markers, which they are ejected out of
Can now hover over comment markers to preview them
Improved how nearby comment previews stack up
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Test replay comments are now saved to a json file
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Replay player input type defaults to Controller
Merge remote-tracking branch 'refs/remotes/origin/replays'
Replay player input type defaults to Controller
fixed issue with bullet pattern mirroring, some tweaks
stop recording replay after player death anim
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Test replay comments are now saved to a json file
dont respawn first form
bullet modifiers on shoot command
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Improved how nearby comment previews stack up
Can now hover over comment markers to preview them
Comments now have timeline markers, which they are ejected out of
Comments are now repelled by the player