7,945 Commits over 3,745 Days - 0.09cph!
Sort generated source string keys
Update source strings
Fixed typos in string files
Rewrote string file parsing to support comments
Get rid of python xlsx to json script
Script to generate source CSVs for localization
Initial output of source CSV generator
Fix error in translation script if output dir doesn't exist
Ignore hidden sheets
Add #ballpit.subtitle string
Script for converting translated .xlsx to out .json format
WIP rewriting property node definition
Make control sheet labels draggable
Dropping a component property will create a set node
https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4
Facepunch/sbox-issues#5129
EditorNode display fixes for embedded targets
Handle exceptions thrown when discovering reflection-based nodes
Fixes Facepunch/sbox-issues#5157
Fix copy/pasting nodes referencing graph target input.
Allow easy access to graph inputs from node menu, including "This"
https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png
Facepunch/sbox-issues#5082
Update Facepunch.ActionGraph
Facepunch/sbox-issues#5066
Facepunch/sbox-issues#5128
Test reproducing Facepunch/sbox-issues#5128
Better handling for missing parameters during validation
Facepunch/sbox-issues#5128
Test reproducing Facepunch/sbox-issues#5066
Fixed Facepunch/sbox-issues#5066
[ActionGraphInclude] implies [Expose]
Rename "Game Object" node category to "Scene"
Expose scene tracing to Action Graph
https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4
Fixes Facepunch/sbox-issues#5120
ActionGraph node menu respects [ReadOnly] attributes
Revert "Expose SceneTrace etc to ActionGraph"
This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d.
I want to make some of these methods into action nodes, not expressions.
Expose SceneTrace etc to ActionGraph
https://files.facepunch.com/ziks/2024-03-11/sbox-dev_NWYZqy5dMC.png
Mark IActionComponents as obsolete
Don't list obsolete component types in ComponentTypeSelector
Fix #nullable context warnings
Facepunch/sbox-issues#5116
Refactor ActionGraphDebugger
First pass at listening for ActionGraph scene refs
WIP show scene refs in scene view
https://files.facepunch.com/ziks/2024-03-08/sbox-dev_HZ7Fs0R2x1.mp4
CollisionActionComponent, TriggerActionComponent implement IActionComponent
ActionGraph.ValidationIndex
CollisionActionComponent, TriggerActionComponent
These will all get deprecated with #1458 anyway
SourceLocation ILHotload test
Use built-in FindNode( getInnermostNodeForTie: true ) for ILHotload
#1492
Fix ILHotload handling SourceLocation attributes
I'm not sure why it wasn't skipping before
Tentative fix for #1492
This might lead to it falling back to normal hotloads more often, but
at least it shouldn't throw.
Avoid throwing / catching exceptions when upgrading delegates (#1491)
Was very slow when the debugger is attached
Delegate.TryGetActionGraphImplementation() extension method
Facepunch/sbox#1491
Cleanup
Update Facepunch.ActionGraphs
Allow [InitializedBy( null )]
Fixed AG undo/redo regression
IResourceEditor.Changed event
Fix save button not enabling for custom editors
Component definition event dispatching
https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
Component editor
Event definitions
https://files.facepunch.com/ziks/2024-03-05/sbox-dev_tLbFO7lAnn.png
Expose InputDefinition serialization
Fix truncated context menu for some plugs
Failing list block copy test
Fixed possible "Destination is too short" on list hotload
Can create variables from outputs again
https://files.facepunch.com/ziks/2024-03-05/sbox-dev_KoPIunZlbZ.mp4
Fixed dragged output listing irrelevant nodes
Expose intersection-related structs to ActionGraph
Facepunch/sbox-issues#5063
* PhysicsIntersection
* PhysicsIntersectionEnd
* PhysicsContact
* PhysicsContact.Target
Fix ShaderGraph input editor width regression
https://files.facepunch.com/ziks/2024-03-01/sbox-dev_zPHxuj7Wy8.png
Fixed GraphView.SelectionBox