199,311 Commits over 4,140 Days - 2.01cph!
added empty Avatar, Unit, Arena customisation editor state classes, editor mode buttons now trigger entering the correct state.
Usuable unit indiciators are now hidden when holding right mouse to show attack ranges, fixes confusion when a usable unit is in range of an attack
Cursor resets to normal mode as soon as a movement order is issued
All players get a server chat notification that someone is looking for a match when a player joins an empty queue and there's less than X players connected.
Server messages are now in italics.
disable footIK when sleepign
gameInstance now stores the match start time, server console outputs game length as part of game close summary
fixed slight flickering when player lands from a jump
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Increased party overlay widget view distance to work better with new camera
Fixed sneak and jog party member movement mode behaviours
Removed the player name from the match making server message so people can't abuse the queue.
Reduced kfact from 64 to 32.
added CustomisationDatabase.AllDefsOfType()
customisation defs now have a description name field
promotion protobuf
client-side promotion toast handling
Added a penalty to return to territory module so units are less likely to go home when they have nearby friendly units (safety in numbers!)
Unit path line renderer now increases width as camera is zoomed out in RTSCamera mode
Refactoring the mission system to allow the extra nuance gang missions need. Tasks can now have certain parameters set that are ScriptableObjects themselves, which simplifies the number of different task types we'll need.
cleaning unused UI texture
All payphone missions working again with the refactored mission system
UIToast base clases, outcome/promotion toasts now use it.
added a test explosion debris customisation
Item description updates and fixes
replaced squad setup msg with MatchClientInfo which has squad + customisation profile + anything else we might need
Added hair secondary opacity clip control for non-TAA
tweaking values on hair materials to work with non TSAA opacity clip settings
Twaked hair contact shadows
CustomisationProfile.Save/Load
client squad editor and matchmaking analytics
Hapis Island exploit fixes
local CustomisationProfile
Fixed BiomeSettingsEditor NRE when removing weather types from a season
RTS camera follows unit when selected
UI bits
Objectives prep, tasks cleanup
BaseAssetEditor optimisation
greyboxed covered wagon modules (personnel transport)
Renamed class, closing ui ends a call, you can no longer call yourself, stopped dial sound when not dialing.
Playermodel and colliders use old LOD3 meshes
Default head uses old naming convention, updated skinsets.
Fixed reflection related errors in glcore and vulkan
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
Certain HL2 weapons ( pistol, smg1 ) now also set the attacker EntityTakeDamage like some others ( shotguns, 357 )
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
undone merge, something fucked up
added radiosity lighting to vertex colours on hair meshes, added normal maps for hair caps, starting to rework hair cap material
#if CLIENT'd some UI code
Fixed bug causing 2nd player's customisation config to be ignored