199,294 Commits over 4,140 Days - 2.01cph!
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transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa
removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
Properly added shuffleplayerseed so it doesn't disappear when running codegen
Disabled map camera transitions pending refactor
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lighting added to dark male textures
eye's made glossier, but less spec
new oak tree model
new fern
upgrading foliage,bush/grass/ferns to work with foliage shader
Build fix
Objectives UI can be collapsed
Spawn populations editor fix
SMAA fixes.
Player renderer fix.
Various other things.
WIP arena setup and placeholdermesh/mat etc
(warning merge from hell)
oak tree has no shadows on leaves
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EAC SDK update (outdated Linux 64bit)
Female light texture updates
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
New foliage mats to biome libs
Oak spawns (replace pines for now, to test)
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
Working on user visible events on gang missions
Various post tweaks, biome colors
Fixed oaks getting bad material colors
Female dark texture updates
Toned down female eyelash material
Pass through "show task complete message" info
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
deleted some faces of the inner mouth to avoid clipping some head types
Added new morph cache component