199,294 Commits over 4,140 Days - 2.01cph!
Triggers for landmarks on Craggy.
Debug log entry on the trigger script.
Allow persistent notifications
Gang client notifications working, but should probably be moved
Update gang mission package icon
New Objective: Befriend A Tribe (added to Washed Up)
Axes and spears are now gifts (Improved versions are more valuable gifts)
New TribeDiplomacyTrigger type for detecting diplomacy changes
Can no longer breed with people from other tribes
Fixed some issues with gifting items
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
Bear rug, Rug and Table can no longer be picked up when building blocked
Bear rug, Rug and Table requires hammer to be picked up
DTree_Node.Clear no longer errors before any sub-elements are added
UICusomisationButton now has hover/clicked events
UnitCustomisationEditorState now listed for the events and handles shit there.
Cust. button prefab update
Animals react to gunshots.
Slightly better animal movement.
More on animal AI.
Customisation editor starts in a demo map
setup placeholder unit customisation panel
explosions play on mousehover
EAC startup / initialize fix for Windows
Some more AI safeguarding.
A bit of love for the XP system.
halloween asset pack for testing
updated player preview lighting
Game over/complete UI screen shows objectives, allows continued play if the scenario supports it
Hungry and Well Fed statuses now affect xp gain.
increased strength of eyebrows on male light texture a little
Removed some debug logging again
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Iceberg UV mapping progress
reduced size of scatter textures
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Removed unused "eac" convar
Added morph cache blend shape control interface
Improved morph cache debug control via inspector
Moved morph cache to own folder
avatar editing mode setup
vm mp5 - fixed skinning issues
vm supply signal - fixed sounds not playing
fix for NRE spam in perf.playermodel
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