199,310 Commits over 4,140 Days - 2.01cph!
Merge in new AI Sensory System and changes.
Added AI for humans to claim a building as their home if they don't already have one
Enabled probex, culling and coverage queries on Vulkan
Updated AsyncGPUReadback to work on 2018.2+
Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
Noise levels for weapons used by AI sensory system.
Junkpile Scientists are less hostile.
Exposed missing "hide from UI on failure" in DSE conditions array drawers
Home building claim fixes
Disabled cooking on stick due to bugs
Fixed needs persisting for units (and any other entities) after they have left the group
Fixed selected unit UI widgets not changing
It's no longer possible for people to claim buildings as their homes which are not inhabitable
Settlement info widget basics
Crafting UI will only show for stations that have unlocked craftable items
Before working on network improvements, revamped the network stats, getting rid of all the tricky calls to RakNet internals and encapsulating them in a NetworkStats class. Just check .Stats on NetworkClient or NetworkServer
NetworkInfo doesn't need so much server content now that server has no GUI. Left some in for listen servers
Editor-only stats UI for the server. Got network output stats working.
Merge my network stats stuff into Main
Fix bootstrap bug on listen server
No server UI on listen server please
airfield armory polish
MT lab polish
fixed GMOD_LuaPrint with lua gc64 builds
Cloning vat bay final models/prefabs
More accurate range check for AI sensations.
AI Memory improvements.
NPC patrolling at MT enabled again.
p2p works on linux ds
fix deadlock in collision properties
wip multi targetting hover bars
Improvements to AI waypoint system.
scene2prefab (prefabs only)
Setting up some UI to support all of the required states
Updated NPC communication ranges.
***** Moved BaseInput to before Default Time in script execution order *****
Refactoring UIUnitHealthBar to make it more suitable for the new targetting
Cleaning up NetworkGameMode
monument puzzle IO entity work
Separated the button on the big_button prefab/models