199,311 Commits over 4,140 Days - 2.01cph!
Separated the button on the big_button prefab/models
Moving some game mode stuff around
update UI option panel/icon font
Remove Debugger.Launch call in plugins project
Updated military tunnel cover points.
Updated patrol points at military tunnels.
Added stationary spawn points at military tunnels (no scene edits).
Height, biome and topology maps are in native code
Added waypoints to patrol routes at military tunnel.
big refactor of UnitDmgInfo, now works on potential healthchange (+ or -) instead of just a damage value.
Refactored everything (I think) that uses it to expect a positive or negative value.
Work started on NPCs taking note of interesting throw objects, like flares.
Splat map is in native code
Better monster_tentacle fix
monster_tentacle better fix
Settlement info UI happiness & supplies readout
Added world model and entity ore prefabs
adding ore folders
moved ore model fbx, textures and material to weapons folder
Fixed items not being properly added to settlement supplies
Slightly more robust setting of NPC spawn location.
More robust spawn position memory for NPCs.
Improve weird NPC animal targeting.
More robust setting of NPC destinations.
Fix compile errors that were stopping separate client/server from compiling.
Starting to remove spawning from pre-round state
Updated localization files
Updated TTT to its latest version ( Ironsights on reload changes )
Removed some 128px unused by default spawnicons, and adding new spawnicons for the new spawnlists. (1/2)
Fixed bug in Scientist communication, which had them sometimes communicating with themselves.
Cleaned up target memory updating.
Made forgetting memories slightly more robust.
Inspection UI code refactor to better support different layout/designs and information per entity type
Added a popup modal when a settlement reaches a new level
updates to vm controller rig ( added generic weapon base rig, weapon l/R hand constraints, character set)
Improved return to spawn logic and tweaked related MT scientist stats.