199,311 Commits over 4,140 Days - 2.01cph!

7 Years Ago
merge from main
7 Years Ago
bugfixes and fusebox functionality more io work
7 Years Ago
pressbutton functionality puzzletest scene
7 Years Ago
Disable HW statistics setting so we won't have to worry about GDPR compliance
7 Years Ago
Add 'Ended' state to server game mdoe states. Stripped out client UI calls from server side. The client should be able to do most of that just by looking at the server's game state changes.
7 Years Ago
Setting up UI framework to fill out for the client
7 Years Ago
Improved navmesh link traversal.
7 Years Ago
Improved flee behaviour and reload when idle for NPCs.
7 Years Ago
Fixed settlement level up popup showing immediately after the creation popup (no waits for UI modal state to change and for a second before showing)
7 Years Ago
Fixed BaseSelectedUnitWidget not changing selection properly
7 Years Ago
SFX organisation
7 Years Ago
UI is now far more consistent with website. Changed colors, added some graphics.
7 Years Ago
More work on navmesh link improvements.
7 Years Ago
update WIP rework UI, squad editor/map edtor
7 Years Ago
Implementing the new serialization change that have been worked out.
7 Years Ago
open box variation for electrical_box_d with lever handle
7 Years Ago
updated puzzletest
7 Years Ago
Removed the old getdelta
7 Years Ago
more wip UI rework
7 Years Ago
more WIP UI rework : career
7 Years Ago
added fuse updated fusebox updated simpleswitch missing files
7 Years Ago
Added some methods for getting and adding deltas.
7 Years Ago
More work on navmesh links.
7 Years Ago
Backing fields generated
7 Years Ago
UI design revamp WIP
7 Years Ago
Adding some placeholder UI screens for the client
7 Years Ago
UI work, starting to add scripts
7 Years Ago
UI changes merge
7 Years Ago
More game mode UI work
7 Years Ago
UI
7 Years Ago
WiseGuysTools editor option to not load building definitions
7 Years Ago
fixed pivots on electrical_box_d_open / oriented it toward Z
7 Years Ago
electrical_box_d_open prefab update
7 Years Ago
public headers
7 Years Ago
finished 3rd party binary module support for 64-bit builds
7 Years Ago
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
7 Years Ago
merge
7 Years Ago
tilemarker now instantly appears at new locations
7 Years Ago
more tilemarking wip
7 Years Ago
name and folder changes
7 Years Ago
updates to source
7 Years Ago
Tile marker now changes colour based on move/attack/heal. Fixed a bunch of tile marker bugs.
7 Years Ago
ShowTrajectory now receives the CombatInteactionType for the targetted tile
7 Years Ago
trajectories now coloured based on combat interaction type
7 Years Ago
merged back to main
7 Years Ago
Fix a crash issue with monster_flyer
7 Years Ago
npc_sniper no longer becomes pacifist after one player kill
7 Years Ago
UI progress UI color component, styles config asset, popout editor util Removed camera filter pack
7 Years Ago
Fixed a potential crash issue with Half Life Source monster_*_dead NPCs Fixed model of monster_hevsuit_dead
7 Years Ago
Updated DivingTank, DivingMask and DivingFins art