199,317 Commits over 4,140 Days - 2.01cph!
Fix a crash issue with monster_flyer
npc_sniper no longer becomes pacifist after one player kill
UI progress
UI color component, styles config asset, popout editor util
Removed camera filter pack
Fixed a potential crash issue with Half Life Source monster_*_dead NPCs
Fixed model of monster_hevsuit_dead
Updated DivingTank, DivingMask and DivingFins art
More UI style progress,utility
Bandit town scene progress
Additional walkway variants
Additional swamp tree variants
Height fog
New wooden cabin variants
Swamp splat and heightmap update
update UI career modal windows , resetting the rect transform position to fix the unity bug in the init scripts
update career create / logo UI
kinetic wheel
blast door
fixed simple switch art
Getters and Setter implementation
bugfixes for door
removed debug.logs
updated puzzletest scene
Waiting reason UI for character select screen
fixed most of the menu buttons being flagged as editor-only
Network++
Merge from hapis_islands
Added Beta5 What's New definition
Fixed edge case browser opening while jumping
Options Menu max gibs 2000 because
10000 is a bad idea (can be set higher via console effects.maxgibs)
Fixed a NRE due to tutorial controller instance not getting set to null when tutorial finishes, then playing a match afterwards, until completion.
Job override on interaction wrappers, proper assignment through player commands
Needs must be flagged as game valid to trigger
Removed the cabinet door from collision on fusebox and lever switch box for ease of movement
Support multiple NPCs using the same waypoint set.
NRE fix in Roles current goal callback
Added Consumable meal sizes enum
another Hapis startup error fix