199,321 Commits over 4,140 Days - 2.01cph!
timer bugfix
pressbutton now saves press length
Fixed equipment icons hiding themselves after hover (UI animated element refactor regression)
Generating List Read and Write Methods
compile fixes for #if SERVER
Bandit town scene progress
Added sandbag/metal sheet cover checkpoints near entrances to the town
Added hanging lanters to illuminate the area at night
Optimized fog particles
Added forest topology around the swamp
Various other additions
More work on Doors and NavMeshLink.
Tweaks to scientist spawners at Lab.
Powerplant, WTP, Trainyard logic pass
Improved respawn handling of Scientist Spawner.
Tweaked respawn rates for lab scientist spawners.
Powerplant, WTP, Airfield progress backup
Created Unit Tests for GetEquals methods
Cancel building placement if hotkey closes the UI
Tooltip positioning tweaks
Cleaned up obsolete scuba files
fixing global message appearing under the career model windows
update font, changed the back button
fix chat cutting text and scroll bar staying visible when not active
fix timer glitch when out of time pulsing
tweak timer UI
Fixed a stray chase target behaviour in AI.
Improved AI cover finding.
Improved AI reasoning about movement tactics at medium range.
#This is a non-compiling commit.# Lots of work in progress on ready state and character selection.
Improvements to emitting of gun noise.
Hide settlement creation UI when there is one under consruction
Terrain data transfer (monuments and mountains) is done in native code
TextureData constructor handles null
MT full puzzle logic pass
Gracefully deal with IOR.
Potential fix for HttpImage crash in main menu
fixed broken prop_renderer script on hairstyles
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Security doors prefabs are 'isSecurityDoor' enabled
Adding scientists spawners specific to the lab
Color.h/color.h IAppSystem.h/iappsystem.h case fixes
LS progress backup - Logic for jumping puzzle
Fixed some generation errors, testing deltas
Minor tweaks to Scientist Spawner.
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
Added more outputs to Switches prefabs