199,327 Commits over 4,140 Days - 2.01cph!

7 Years Ago
LS progress backup - Logic for jumping puzzle
7 Years Ago
Fixed some generation errors, testing deltas
7 Years Ago
Minor tweaks to Scientist Spawner.
7 Years Ago
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
7 Years Ago
Scene2Prefab
7 Years Ago
Added more outputs to Switches prefabs
7 Years Ago
Reduced width of NavMeshLink across security doors for better traversal.
7 Years Ago
Added Settlement entity source to AI target filtering, updated a bunch of AI target filters to use this mode (gathering mostly) Added BaseEntity.InSettlement property which is updated for all entities on demand via SettlementUitlity.UpdateSettlementAssignments (to be replaced with localized settlement territory grid) Added SettlementJobs component which tracks the % of inhabitants that should perform each of the basic jobs not governed by the Roles system. Updated JobConsideration to use values from the unit's Settlement Added settlement jobs UI Finished up SettlementMorale boilerplate Moved close button functionality to base UIWidget
7 Years Ago
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7 Years Ago
LS progress backup - Logic for factory puzzle
7 Years Ago
Fixed settlement creation button showing while settlement is being built Fixed ANE in UnitAttachments when inspecting a unit's equipment
7 Years Ago
Improve Scientist junkpile AI.
7 Years Ago
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP scene2prefab
7 Years Ago
SFX organisation
7 Years Ago
Fixed weapon skins overriding clothing skins on viewmodels
7 Years Ago
First pass on target decision momentum.
7 Years Ago
Fixed not been able to loot downed players
7 Years Ago
Final security door setup for Sewer Branch, Harbors, Sat Dish scene2prefab
7 Years Ago
Fixed notifications widget not getting all activity events due to OOE issue Fixed settlements not getting default components (added all settlement components to default list) Added jobs icons
7 Years Ago
Save
7 Years Ago
SFX organisation
7 Years Ago
builds on case sensitive systems work again
7 Years Ago
fixed prop_render scripts on remaining style prefabs
7 Years Ago
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
7 Years Ago
Data
7 Years Ago
Fixed NRE in detail overlay UI
7 Years Ago
progress backup
7 Years Ago
Scene2Prefab monuments
7 Years Ago
Fixed error in DataBrowser.OnEnable Fixed a stack overflow in InspectorTabs
7 Years Ago
pipe_pole tweak
7 Years Ago
Reverted a problem prefab
7 Years Ago
Fixed jobs foldout showing all the time
7 Years Ago
Fixed jobs UI not showing sliders
7 Years Ago
practice mode random map/mode fix
7 Years Ago
Fixed some tooltips not showing
7 Years Ago
Tooltip anchor ranames
7 Years Ago
Save
7 Years Ago
Job slider improvements
7 Years Ago
Unit inspector stats update every second
7 Years Ago
Blind attempt to find a crash in CCollisionEvent::ShouldCollide Fixed FL_ANIMDUCKING not resetting when entering a vehicle Fixed the custom use button trace to not hit the player Restored Gib Model functionality of func_breakable from HL1 GitHub: Added player.GetByAccountID( id ) Updated language files
7 Years Ago
Unit info widget shows active job name Fixed Settlement.Inhabitants being empty
7 Years Ago
Supplies now tracks food supply in terms of number of meals. Fixed some NaNs when Settlements have no inhabitants.
7 Years Ago
Fixed issues with input slot selection on doors and timer switches
7 Years Ago
Fixed settlement info hud appearing whilst placing another settlement
7 Years Ago
Supplies can now return a string describing the number of days of food remaining.
7 Years Ago
Second pass momentum scoring for AI targets.
7 Years Ago
Fixes