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3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Revert "Compile for .net core 2.0 temporarily" This reverts commit a4850c8d648142dbb5636cde233bcd8a31f6df3c.
6 Years Ago
Compile for .net core 2.0 temporarily
6 Years Ago
Compile some libraries against netcoreapp so we can use netcore specific things, fix output paths for release build Enable compiling in release mode
6 Years Ago
Add some JS to help vue reuse the existing DOM
6 Years Ago
Fix NRE when using GetComponent from a hud component that wasn't added to hud yet Remove properties that get replaced by the preprocessor
6 Years Ago
Don't remove attributes from replicated properties Some inspector scaling fixes
6 Years Ago
Get HUD components by ID in C#, bind directly to FString instead of std::string first
6 Years Ago
[DataContract] on type only shows props with [DataMember] when inspecting, support [DisplayName] Press C to change tool options
6 Years Ago
Don't create anim tracks for every bone in fbx animation
6 Years Ago
Fix animation loading in standalone builds so that not every bone needs an anim track (makes it easier for the user)
6 Years Ago
Ensure min mip width and height is 1
6 Years Ago
Fix vtf loading. Allow up to 1x1 mips to be loaded.
6 Years Ago
Move that refresh button under map selection onto workspace tab Change the default selected map to something that exists
6 Years Ago
Fix fbx animations in standalone build by ensuring all bones have ab anim track Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Swallow mouse click when selecting an entity to inspect
6 Years Ago
Tool inspector
6 Years Ago
HudComponent.Component<T>() gets child components only
6 Years Ago
Trying stuff to make the inspector show up immediately
6 Years Ago
Keep Color32 and image data as rgba.
6 Years Ago
Fix some problems with Button and ToggleButton, add Toolbar
6 Years Ago
Better rendering for buttons with both an icon and text
6 Years Ago
Load images as BRGA so reading the pixels gives the right values
6 Years Ago
Add Color to Color32 conversion with additional srgb conversion. Add Texture.SRGB property. Add GetSectionLightmapIndex to static meshes. Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Progress on switchable lightmaps. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Allow ToggleButton to have an icon image
6 Years Ago
IMGUI ToggleButton, add options to controls (but not all use them yet)
6 Years Ago
Fix textbox selection resetting after value change
6 Years Ago
Field layout for imgui
6 Years Ago
Fix enum inspector not disabling when the property is readonly
6 Years Ago
Fix subobjects updating on a different frame than the rest of the inspector
6 Years Ago
Initialize the managed side of HUD components sooner in Vue's lifecycle
6 Years Ago
Automatically select all when focusing textboxes in inspector, fix some readonly errors when tabbing
6 Years Ago
Made imgui keys more stable to avoid expensive updates
6 Years Ago
v-swallow-scroll only blocks scrolling if it can scroll
6 Years Ago
Made it easy to make the rest of the primitive input fields, added layout options Also added IntField
6 Years Ago
imgui StringField
6 Years Ago
imgui label
6 Years Ago
Remove ICustomInspector.InspectorValueType, replacement in BaseCustomInspector
6 Years Ago
Remove ICustomInspector.ComponentName
6 Years Ago
Add lightmap pages so additional lightmaps can be created when one gets full. Share lightmap pages between brush models. Removed old hl1 addon.
6 Years Ago
Add some JsonIgnores, make the inspector always expand to full width
6 Years Ago
Enum inspector improvements for flags
6 Years Ago
Better scrolling in the inspector, other css tweaks
6 Years Ago
Move lightmap encoding to native Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Horizontal and vertical layouts, supports nesting
6 Years Ago
Fix compile errors in other addons using Lightmap.EncodeImage
6 Years Ago
Add lightmap mask to only run encoding on pixels actually used in the lightmap (large lightmaps have to be allocated to make sure there's room, so that means large parts of the lightmap usually go unused)
6 Years Ago
Add Lightmap.CalculateMinMaxColor util function, required for lightmap encoding.
6 Years Ago
Load wad texture mipmaps
6 Years Ago
Clear 255th pallete index to transparent black
6 Years Ago
Load goldsrc lightmaps and calculate lightmap coords.