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3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Re-enable viewmodel animations for pistol and mp5
6 Years Ago
Add Skeletal sockets from assimp nodes that have no children, no meshes and isn't assigned to a bone
6 Years Ago
Finding map materials fall back to .mat, .png, .tga if .vmt doesn't exist.
6 Years Ago
Addon to find other installed games, currently only Steam
6 Years Ago
Remove the references list, remove reference folder because we can just use the CoreCLR folder
6 Years Ago
Can't skip hotload on instance being swapped
6 Years Ago
Reset button states and don't change mouse when lost focus
6 Years Ago
Don't fall through grates
6 Years Ago
Don't init volumetric lightmaps more than once, data is discarded after texture creation in non editor builds
6 Years Ago
Volumetric lightmap bindings
6 Years Ago
Fix some materials not loading because backslashes got into the paths Also make EntityCreationScope a struct because it can be one
6 Years Ago
Enumerate files in VPK
6 Years Ago
Fix wrong hotload instance count for arrays
6 Years Ago
Hotload Addon.json
6 Years Ago
CSS tweaks
6 Years Ago
Customize names on options menu with attributes
6 Years Ago
Update option values on menu when they're changed
6 Years Ago
Skip hotload on ValveBspFile, unregister old assembly before registering new one
6 Years Ago
Allow skip attribute on non-static classes, apply it to ValvePackage
6 Years Ago
Settings now editable
6 Years Ago
Javascript
6 Years Ago
Optionally allow Vue's data function
6 Years Ago
Only call HotloadFinish after all references are updated, call addon reload when hotload completes
6 Years Ago
Addon reload event, base class for addon entry so its less verbose
6 Years Ago
Revert "Cleaner build script?" This reverts commit 091948ec7af7704f1a7c071b0674974b4b59371d.
6 Years Ago
Build tools first
6 Years Ago
Put displacements in their own mesh entity so they can have tri mesh collider (could be in the same entity but may aswell get culling benefits)
6 Years Ago
Keep track of types used to store settings Assembly monitors in addon resources, split up settings Remove hotload test code Unload gamemode addon when returning to menu Save the selected gamemode so we don't always have to pick it Some coherent debugger css patches Options page lists properties, add callback to set property on change Update hotload Add hotload roots for custom filesystems and assembly monitors Merge branch 'settings'
6 Years Ago
Add convex colliders for worldspawn brushes instead of using a triangle mesh
6 Years Ago
Add precomputed shadowmap bindings so map importers can import shadow maps. Directional light entities are now stationary so they can blend together with precomputed shadow maps and also cast dynamic shadows.
6 Years Ago
Lock when accessing registered classes
6 Years Ago
Fix NRE if addon entry fails, launch game from vscode
6 Years Ago
Add empty Addon classes for addons without them to avoid warnings Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Change path back
6 Years Ago
Remove archive hack used for gtasa
6 Years Ago
Fix crash on map change, create new model for brush models instead of trying to reuse old ones.
6 Years Ago
Update Zio, lock when setting assembly monitors
6 Years Ago
Unmount and remove search paths in Sandbox addon unload
6 Years Ago
Replicate mesh entity material overrides
6 Years Ago
Update bindinggen to allow null strings
6 Years Ago
Fix some possible replication issues with source entities
6 Years Ago
Make Func_Button OnIn trigger Authority only
6 Years Ago
Clean up StaticMeshEntity
6 Years Ago
Improved model replication
6 Years Ago
Cleaner build script?
6 Years Ago
Add model replication back
6 Years Ago
Add Facepunch.Parse to BuildLibrary.bat
6 Years Ago
Fix leaf ambient lighting after SourceUtils update Use normals from displacement manager Replace displacement triangulation code with displacement manager
6 Years Ago
SanAndreas was inside out
6 Years Ago
Code files always compiled with backslash filenames to keep VS happy