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3,308 Commits over 944 Days - 0.15cph!

6 Years Ago
Update bindinggen, local (bounding box) post process settings
6 Years Ago
Fix static mesh mdl lods with incorrect materials
6 Years Ago
Fix skeletal mdl lods with incorrect materials
6 Years Ago
Bind more post processing properties so deathmatch looks the same as before
6 Years Ago
Bind some of PostProcessingVolume, turn motion blur off in map builder gamemode
6 Years Ago
Add basic UI that shows who's talking
6 Years Ago
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6 Years Ago
Compile Facepunch.Parse
6 Years Ago
Update bindinggen, make ViewInfo a struct
6 Years Ago
Add better native dll filtering
6 Years Ago
Add Image.Rotate (Only works for uncompressed image data) Add Image.Uncompress (Only works for DXT compressed images) Renable skybox loading but textures must be all uniform and of the same size.
6 Years Ago
Fix sound generator stopping when attenuated to 0
6 Years Ago
Hacky task cancellation to fix hard crash in sound generator
6 Years Ago
Make sound generator crash less (but it still crashes)
6 Years Ago
Don't ignore early calls to AdjustAttenuation on sound generator
6 Years Ago
Progress on switching to UE4's voice capture and compression Bring back references folder, add script to generate it Addons compile again, including Span Voice kind of working now Voice plays back correctly now Merge pull request #112 from Facepunch/ue4-voice Use UE4 for voice capture and encoding (Opus)
6 Years Ago
Progress on switching to UE4's voice capture and compression Bring back references folder, add script to generate it Addons compile again, including Span Voice kind of working now Voice plays back correctly now
6 Years Ago
Voice plays back correctly now
6 Years Ago
Attempt compressed image rotation. Disable source skybox loading until all textures work.
6 Years Ago
Voice kind of working now
6 Years Ago
Add source skybox cubemap importer, import (ft, bk, rt, lf, up, dn) textures to make a single texture cube
6 Years Ago
Add sound generator functions to get the number of played samples and size of sample queue, fix latency on music box
6 Years Ago
Override IGamemode.LoadMap for MusicBox so it doesn't load a map
6 Years Ago
Ported jamesk's music box
6 Years Ago
Addons compile again, including Span
6 Years Ago
Bring back references folder, add script to generate it
6 Years Ago
Remove timer for logic_timer and use async loop func instead
6 Years Ago
Add logic_timer. Add ambient_generic. Add support for duplicate entity keys in key values. Add FindTargetEntities. Mount hl2_sound_misc.
6 Years Ago
Change lod distance factor to a reasonable value so lods are actually in use Add source path to models so the source file can be traced back
6 Years Ago
Forgot to add overlay to mesh batch, disable shadow casting on overlays.
6 Years Ago
Add env_soundscape Batch map overlays with worldspawn model. Batch displacements.
6 Years Ago
Combine meshes to save draw calls (bsp texturedata can result in the same material sometimes)
6 Years Ago
Convert BGR888 to BGRA8888
6 Years Ago
Fix 16x16 textures being fucked. Fix MakeErrorTexture (2x2 checker)
6 Years Ago
Add editor only source paths to imported textures so they can be traced back to the source file
6 Years Ago
Progress on switching to UE4's voice capture and compression
6 Years Ago
Fix map overlay texcoords
6 Years Ago
Basic map overlay support (map decals)
6 Years Ago
Don't log an error when settings file doesn't exist
6 Years Ago
Update bindinggen, more voice binding stuff
6 Years Ago
Ambient lighting hdr lumps always seem to be fucked so don't bother using them
6 Years Ago
Ghetto smd parser to test animations. Changed skeletal model to handle setting of materials so users only have to set the material on the mesh.
6 Years Ago
Add animation importer looped configuration
6 Years Ago
Fix audio crash. Fix viewmodels incorrect rotation.
6 Years Ago
Fix entity interpolation snapping on first spawn when using pivot
6 Years Ago
Fix entity replication and interpolation
6 Years Ago
Change HiddenSections to array, can't replicate sets
6 Years Ago
Support 8bit wav files
6 Years Ago
Add ShowMeshSection to MeshEntity Model importers can now set material section names so section index can be found by name Use mdl mesh name for imported mesh name (body or model name doesn't make sense to use here)
6 Years Ago
Update bindinggen, bind voice encode/decode