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636 Commits over 122 Days - 0.22cph!

3 Years Ago
WorldPanel.SceneObject is accessible
3 Years Ago
Moving Decals class here
3 Years Ago
Railing - blockout mesh
3 Years Ago
star bin - changed litter font to a serif google font and adjusted the AO
3 Years Ago
Post box - fixed missing phys shape
3 Years Ago
star bin - adjusted black level and added extra ao around base
3 Years Ago
lit bollard - lod adjustment
3 Years Ago
lit bollard - fixed missing phys shape Merge branch 'master' of sbox-game
3 Years Ago
Fixed Cubemaps on the toolscene
3 Years Ago
Post box - reduction of polycount
3 Years Ago
lit bollard - anchor point tweak
3 Years Ago
lit bollard - fixed warped normal and adjusted pivot position
3 Years Ago
Star bin - black adjustment
3 Years Ago
Star Bin - Adjusted yellow value of the gold paint
3 Years Ago
Lit Bollard - Adjusted default skin to be off not on
3 Years Ago
Star bin - Adjusted metallic value of gold paint and reduced moss grunge Merge branch 'master' of sbox-game
3 Years Ago
Adjusted lighting on Flatgrass and other minor tweaks.
3 Years Ago
Star Bin - New bin now lodded Merge branch 'master' of sbox-game
3 Years Ago
Add Irradiance Color Scale to FGD Update construct vmap with irradiance color scale and energy conservation settings Merge branch 'master' of sbox-game
3 Years Ago
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
3 Years Ago
Rename FuncButton to ButtonEntity (func_button => ent_button)
3 Years Ago
Invert tint mask in MaterialParameters_t Merge branch 'master' of sbox-game
3 Years Ago
resized bollard_bar and bollard_bar_connector to .65 of original size and set pivot to 0,0,0
3 Years Ago
Citizen/animgraph: updates to exit menu state + foundation of future changes
3 Years Ago
More oak tree polish and custom normals on the leaves Merge branch 'master' of sbox-game
3 Years Ago
Add blendable softness and fix normals
3 Years Ago
Flag old blend shader as deprecated
3 Years Ago
Add lightcookie to point light fgd add wip blendable Make blendable layer attributes appear correctly on hammer 2, color paint support Cleanup Blendable and push shader objects
3 Years Ago
Setup skin groups for the oak trees and renamed them for the sake of clarity Merge branch 'master' of sbox-game
3 Years Ago
Update base.fgd
3 Years Ago
Initial point_camera and func_monitor entities
3 Years Ago
Oak tree polish Added dry autumn leaf variants
3 Years Ago
Added framerate cap & texture filtering to Options
3 Years Ago
Create Label.cs Add Label.Selectable TextEntry uses new OnDragSelect for text selection Allow copy from console
3 Years Ago
Citizen/animgraph: tweaks to menu exit state
3 Years Ago
Change home avatar idle state when hovered over quit button
3 Years Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
3 Years Ago
Make possible to update loading screen subtitle only
3 Years Ago
WorldPanel implements RayToLocalPosition Merge branch 'master' of sbox-game
3 Years Ago
Fix possible NRE in nametags
3 Years Ago
Create CitizenAnimationHelper.cs WorldPanel proper bounds WorldPanel defaults Added WorldMat to Worldpanel Shaders Don't update avatar when not visible Create rebuild_all.bat Merge branch 'master' of sbox-game
3 Years Ago
Code for Game/Map download progress on loading screen
3 Years Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
3 Years Ago
Fixed missing BackgroundImage in loadingscreen sbox-issues/issues/789 Merge branch 'master' of sbox-game
3 Years Ago
Oak trees progress Merge branch 'master' of sbox-game
3 Years Ago
compiled bench gibs that wasn't commited
3 Years Ago
DoorEntity: Make OnAnimGraph overrides protected
3 Years Ago
Fix instancing on worldpanels Compiled ui shaders with worldpanel instancing
3 Years Ago
Citizen/animgraph: various cleanup & fixes
3 Years Ago
Rust assets rebuild