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10,985 Commits over 1,277 Days - 0.36cph!

9 Days Ago
Nicer test for if nodes are operators
9 Days Ago
Fix deserializing ActionGraphs in Menu context (#1506)
9 Days Ago
Compile fix Max 8x msaa
9 Days Ago
Expose render settings to tools https://files.facepunch.com/garry/0c9677be-c880-4ac5-8976-3c69143c9f5b.png
9 Days Ago
Temporary fix for drag executing multiple times in one frame
9 Days Ago
PanelComponent uses internal enable, disable, update
9 Days Ago
Tweak citizen eye ao add compilled avatar scene (!)
9 Days Ago
Use faster _aligned_malloc in physics system
9 Days Ago
Only clear contacts on tag change if the contacts should have no interaction
9 Days Ago
Rework terrain casting and sweeping
10 Days Ago
Fix hair blue line Scene.Load ShowLoadingScreen actually works Update avatar scene Open avatar scene when you click the avatar button
10 Days Ago
Actually set D_MSAA combo on depth_downsample
10 Days Ago
Vulkan: Fix validation errors with MSAA disabled, this should fix a lot of crashing problems for people playing without MSAA
10 Days Ago
Terrain collision is per triangle again instead of per cell, should be 100% accurate https://files.facepunch.com/layla/1b1911b1/sbox-dev_bZpdwNGM3P.mp4
10 Days Ago
Fix terrain collider not updating on heightmap import
10 Days Ago
Inflate heightfield query cell bounds by 0.5, fixes terrain collision
10 Days Ago
Fix NRE in GraphInputNodeType.GetPath
10 Days Ago
Multi-Component Sync Vars + Sync Vars in Children (#1503) * Support for multiple components of the same type on a Network Object to have sync vars. Adding support for children of a network object that aren't themselves network objects to have components with Sync vars too * Register and unregister Sync properties for child gos/comps appropriately * It goes here * Also unregister/register sync properties accordingly when GameObject id changes * NetworkMode can't be changed from NetworkMode.Object if we are actually a networked object (_net is valid) * Simplify a bunch - allow setting property if slot not registered * Remove unused UnregisterProperties methods * Add a test to make sure child sync vars are added to network table * Suppress these warnings for now - there are legitimate reasons why we might not find these GOs * Suppress unknown slot
10 Days Ago
Asset inspector copy path uses RelativePath to stay consistent with asset browser copy path
10 Days Ago
Map instance only creates skinned model renderer for props if the model has skinned meshes or morphs
10 Days Ago
Add test for warnings in built-in projects Facepunch/sbox-issues#5223 Fix warning in AG editor Facepunch/sbox-issues#5223
10 Days Ago
Group jam page by not played, updated
10 Days Ago
Remove contacts and process intersections just before shape or body remove, this allows intersection end events to run before removal
11 Days Ago
Invalidate mesh selection on scene change
11 Days Ago
EnumControlWidget support for nullable Fixed title of scene.get target input Fix property panel handling nullable ActionGraph parameter types Fix warning when compiling Action Graph editor EnumDescription.Entry.Group Menu.AddOptions fixes for value type items Menu.AddMenu( Menu menu ) menu menu menu menu menu If icon is just a bunch of symbols, make sure it doesn't overflow https://files.facepunch.com/ziks/1b1811b1/kr69TajHB0.png Implement VectorControlWidget.StartEditing() Fix ControlSheet.AddObject return value regression
11 Days Ago
Vulkan: Show error message box and bail on VK_ERROR_DEVICE_LOST Vulkan: Enable Nvidia Aftermath for GPU crashdumps with VK_NV_device_diagnostic_checkpoints Vulkan: Add VK_EXT_device_fault support and dump info after device loss Vulkan: out-of-date or suboptimal swapchains are verbose logging Vulkan: Assert for absurd swapchain width/height that are happening during shutdown Vulkan: Log layers that are older than specified API version, these are the most likely cause of GPU device crashes
12 Days Ago
Don't show header/footer when viewing game info
12 Days Ago
Include model view bounds too
12 Days Ago
Improve animated sceneobject bounds, include render bone sphere radius, fallback on mesh bounds
12 Days Ago
F1 brings up the game description modal Add to AnalogLook description, letting everyone know it's already scaled by sensitivity Remove unused Show info when entering a game Fix modal cursor when in game
12 Days Ago
ModelDoc option to disable keyframe interpolation to allow for constant keyframe animations
13 Days Ago
Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference
13 Days Ago
Fix crashes due to returning address to temporary locals Split this off
13 Days Ago
These should be continue, not return Precache the sound before trying to preload it These refs aren't really for us Unused We don't really need this cache size logic, right Reconfigure this Give some warnings if we fail here, just so we know Tweak SoundFile.LoadAsync, GetSamplesAsync
13 Days Ago
Reset anim graph instance on model change
14 Days Ago
Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change
14 Days Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
14 Days Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
14 Days Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
14 Days Ago
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
14 Days Ago
Add Model.Physics.Surfaces to get all physics surfaces used in a model
14 Days Ago
Resolve sbox-issues/issues/5171 by making dragValue match
14 Days Ago
Style tweaks ControlWidget doesn't create a struct editor for readonly structs Fix gameobject multi-select editing (blame @kurozael) )(
14 Days Ago
Move Networking.HostConnection to Connection.Host Whitelist TaskExtensions.Unwrap
14 Days Ago
Created bone objects on skinned model renderer update on model reload and model change
14 Days Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
14 Days Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
15 Days Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
15 Days Ago
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
15 Days Ago
Fix all sounds being downmixed to mono