255,874 Commits over 3,990 Days - 2.67cph!
fixed beartraps always looking unarmed
- Moved vignette/analogue tv from high to medium
Sticks can be harvested from trees, and will grow slowly
- Shader/image effect quality settings
- Tons of meta files ?
merged sentry guide into main
merged sentry guide into main
fixed pumpjack disconnect error upon repairing
Sandbag barricade uncommon, Stone barricade comon
Loot tables update
Automated Windows Build #21
Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
* Fixed some soundscapes being removed when cleanin up the map
- Excluded some cheat stuff from build
Fixed energy ticking twice like a twat
Removed animators from stuff that shouldn't have them
Removed UnitFindItemsScore, scoring added to UnitCanFindCraftingItems
Rotation changes to stone hatchet world prefab
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
- Fix for the resolution reverting to 720p
attempting to repair unrepairable items no longer kicks you from the game
adjusted autoturret collision
fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you
protocol++
Tall pines now require an axe to harvest, as does harvesting a bush for sticks
Fixed emotes not working
Rain rains
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Doors/gates use animations (client and serverside)
Doors/gates use animations (client and serverside)
- Added a shittier quality profile
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
More FindItem improvement (wip support for finding multiple items of the same id or type), added UnitFindItemsScore consideration
Automated Linux DS Build #19
Reverted 5.3b4 API updated crap
Automated Linux Build #19
- Enemies start using abilities from the first level not the second now
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