199,327 Commits over 4,140 Days - 2.01cph!
Manual copy+paste of main/music-v2 changes because plastic is fooked and won't merge the branch
Lowered q=0 textures to quarter res and q=1 to half res
merge from main/music-v2-merge
fixed bradley falling through the world when flipping over
bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
Hopefully fixed bad navigation state causing units to end navigation actions too early
Ignore self as target when filtering by navigation validity in UnitDecisionMaker+Filtering
Forgot to check in collection asset changes
Create Party is now invoked by clicking on another unit, automatically making a two unit party
Scene stuff
Batched more assets for performance
Positioned punch damage sphere
Added a small yellow indicator on top of party members
Jump on top of someone's car, crouch down, and punch it until it explodes
Fixed ClosestPoint warning
Units can now leave parties independently - checks for a few different Flags and StatMeasurements
Added the inverse of this check to invite to party actions so units can't be invited to parties that they'll want to leave immediately
Some more assets that didn't save correctly
whoops that line was supposed to be there
Reworked healer again to be a single target, higher range, 5 health heal.
Healers limited to 1 per squad.
Rebuilt default squads to only have 1 healer.
Attacks now have a BuffMin/BuffMax which can be used for positive attack effect ranges.
Healer now does 1-2 unblockable damage to enemies or 5health to a friendly.
Removed some navigation debug
Switched to Facepunch.Steamworks
Fixed avatars using linear
Moved SteamLibraries to Editor folder
Jenkinsfile report build errors
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