199,327 Commits over 4,140 Days - 2.01cph!
Ship win64 instead of win32
DSE cleanup
DataBrowser remembers selected asset after compile
Added vsync and shadow opions to video section
hotkey do toggle UI (fps test
scene change for last commit
human controller update to fix 832 "Carrying heavy items anim blends to the wrong pose when stopping"
office furniture greybox base models
Save at end of GameManager.DoStartNewSession
Pause UI quit coroutines to ensure we save properly before qutting to menu or out of game
Jenkins file f3
death time uses the right datetime
fixed fisting animations when walking / running
Player camera transition WIP
Rally Tribe can't be done when sleeping
More camera transition stuff
Made game to map camera transition somewhat acceptable
Maybe fix stack overflow when launching the game with a joystick connected for Linux builds
More camera transition improvement (sync rotation)
Map camera zoom in threshold to transition
WIP cloud layer alpha lerp
some jail assets + furniture updated
More map transition improvements
Added BuffString() which returns Min-Max buff range as a formatted string and can be referenced from descriptions with %b.
Updated healer attack description.
Added texture density visualizer (graphics.showtexeldensity)
attempt at cutscene skipping
Fixed selecting units on the map not triggering the new transition
the any key is the best key
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Removed persisted data type in MapCamera
Fixed player camera module not being switched correctly when zooming out to the map view
Test pre-baked navigation on launch site.
Test ai on launch site.
Fixed position samples always following the terrain (wasn't supporting buildings).
added initial Replay.proto definition