199,311 Commits over 4,140 Days - 2.01cph!
Let's fill in all the triangles of the mesh
Item producer works a bit nicer.
Fixed clouds fade color/tinting hookup
get correct day/night TOD cloud color from shader globals
positioning of surrounding cloud particle things
removed TODO comment because I actually did the thing
more particle system safety, prefabs
stop/play surrounding particle systems
fixed things being in the wrong place
Stopped BLOCKED text incorrectly appearing on 1 dmg attacks (no block now...)
Fixed CastAttackView friendly unit test so it plays the correct buff/dmg effect
Merge from Prerelease - Updated language files
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lol me editing code to remove vending machines and xmas stuff
RoadNetwork now updates correctly.
Added material packing auto rollback to unpacked when failed
Fixed packing not supporting 8bit textures
Tidy up code a bit
Fixed packed map assignment not working sometimes
Added deleting packed maps on unpack
Fixed standard packed shader particle accum albedo
Second batch of packed matetials (50)
Resources; Gold, coal, tin, copper, stone.
Goblin improvements.
Various.
Warnings for when a font is failed to be created, and when the fallback has failed creating
Can't run into/through hobgoblin.
Goblin improvements
Resource stuff
Env color tweaks.
Resource & building stuff.
Item costs
Building stuff
Fixed some sounds