199,310 Commits over 4,140 Days - 2.01cph!
Merge from skin_cache_native
Retiring DX9 (OpenGL fallback)
started reworking to run everything off just the client input
Make gibs reflect current stage picked
Additional profiling in DownloadAndApplyWorkshopSkin
Convar to toggle the item skin cache
grass displacement around ore nodes
terrain grass is 10% shorter
rocks in temperate biome are grey again
Create texture cache read / write streams in binary mode
attacks hacked to work for now
set a forced seed for testing determenistic shit
Jenkinsfile with MakeNetworkShare
Moved to post stack v2 beta
Added post processing volume manager, more post support in weather system
Subtracted packed batches to repack later with improvements
nuked everything relating to CommandBlock. (broke capture and tile fall actions probably)
Cubicle walls LOD/COL/prefabs
Fixed drugsellzone NRE on client
More post & weather cleanup, fixed weather not being properly set on load
post profiles for all weather types
Custom map marker boilerplate
Made IGrid non generic (use BaseGrid for generic things)
Exploration grid now has its own GridData
cloud mesh now no longer creates a bunch of quads, but instead re-uses vertices where appropriate