199,310 Commits over 4,140 Days - 2.01cph!
Fixed DrugSellZone client NRE and set it to not show sell notifications if it's the first Deserialize.
Player created map makers WIP
Disable camera controls while creating map markers
prototype zone blockout
fx files
fixed goblin more
skele anim fixes
npc flinch anims
Fixed static entities not actually being added to the grid when loading from a scene in the editor
Sped up fixed delta time while at high speed, fixes some weird physics sleeping issues
Working on issues with CharacterState pooling
CharacterState pooling work
Fixed several build compilation errors
Fixed crafting screen 3d preview image blocking buttons (bug 873)
Fixed create party and invite to party accepting hostile tribe members (was only checking if the invitee was currently attacking)
wip merging Cmd and ClientInputCmd to one thing
removed CmdKillUnit, CmdSetTag, CmdSpawn
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Cmds can now be set to be relayed or turn required, more cmd rework stuff
EAC update (fix for "EAC Disconnected")
DontDestroyOnLoad PlayerController building placement guide
end turn and surrender commands work again
Support for placing manual cover points within a cover point volume.
Move and Attack now use new cmd not cic
removed a load of CIC stuff, most stuff now goes through the new merged cmd system
removed Apex because it's not being used
ClientInput stuff gone forever