1,605 Commits over 2,618 Days - 0.03cph!
improved invasion outwardRings, etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can just find unit edge pixels that are next to destroyed pixels
tweaked postprocessing, can set contrast from json
laser diamondObstacles pattern
bullet collision flags in json
claw sponge pattern
some sfx
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
storm obstacles pattern
octopus bubble grid pattern
removed legacy atlas support from bullets
clean up player a bit
sweep pushes bullets instead of destroying, bullet.IsAnchored
misc pattern changes
status effect level starts at 1 instead of 0
fixed cannon raycast not hitting closest pixel
tweaked button prompt bump
new cannon aimer, replaced slice aimer
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
unit repels properly when revealing
invasion pixels
more invasion changes
polished double gun powerup
fix for text not being removed when bullet leaves bounds
reworked turret powerup
polished cannon aimer
polished airburst aimer
polished carve aimer
invasion stuff, fixed powerups for some units
fixed some powerup aiming issues
powerup bullet bg depth
reflect limit fix, explosive pixels can be triggered by parent pixelgroup
breakaway pixels
laser bullets fade without scaling when despawning
intro boss avoid pattern
polished some powerups
fixed carve issue
use diff font for damage floaters
more dmg floater polish
powerup select sfx
tutorial button behaviour
Unit.TimeSinceCoreHit
pixel explosion particle angle matches pxc angle
orb bumper-laser pattern
status onSelect/onDeselect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
claw powerup patterns
tutorial pattern changes
storm powerup patterns
frame powerup patterns
laser powerup patterns
orb powerup patterns
tentacle powerup patterns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
invasion powerup patterns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
misc fixes and tweaks
bullet statusLevel
intro powerup spawns
can affect cantBeAffected bullets when necessary
mech powerup patterns
dont destroy positive/powerup parent bullets when form destroyed
trench powerup changes
all powerups show level floater
octopus powerup patterns
fuse powerup patterns
onion powerup patterns
hunter powerup patterns
cam shake uses raw time by default
cam zoom can use raw time
improved cannon powerup
stage camera zoom, repel powerup zooms camera a bit
stage camera tweaks, etc
fixed border + camera bottom overhang
fixed border and fade positioning when cam is out of bounds
pxc nudging
diamond sprites
pixel explosion particle
player can have no gun, gun removed during fade powerup
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
damage level indicator
bullet statusLevel
invasion ships implode, destroy existing parts when all anchors removed
invasion asteroid implosion, etc
debris trails
debris tweaks
fixed debris angle
more debris tweaks
implode particles
debris particle glow customdata
debris size change
fixed some sprite issues, etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
working on unity particles for debris
Rename Assets/Resources/Sprites/background.meta to Assets/Resources/sprites/background.meta
some bullet sprites
replaced all quad spritesheet stuff with sprites
lock levels, increment version
misc changes to bosses
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
orb stuff
more orb
invasion powerup/curse
onion stuff
hunter changes
some claw changes
mech state when all guns destroyed
octopus has special patterns when all arms destroyed
fixed bug with respawning explosive pixel
fuse laser shows damage floater
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse wall spawns patterns when part destroyed
frame curse toggle mines, playerIsIntangible checks
player bullet tweaks
frame curses, stage.GetNumBullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tutorialUnit fix
storm threeBody pattern
trench strangling field pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mech curses
trench curse
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed bullet patternNum from changing as parent pattern is shot again
hunter stuff
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed creating powerups wrong on core destroy
storm curses
octopus implode and revenge bubbles, tweaked restart button fading
octopus and hunter changes, etc
removed onion form 1
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse changes, etc
fixed vibration not working
tweaked storm form 0 pixels
storm form 1 pixel tweaks
storm form 2 pixel tweaks
removed mech form 1, fixed cluster patterns
octopus orb +damage curse
damage floater
tweaked player bullet
dmg floaters only when hitting a part
remove mouse/stick locking
changed quickrestart option to a delay slider
removed relative mouse aiming option
vibration strength option
polished freeze powerup
trench surrounding curse
bumper powerup
more powerup tweaks
tweaked auxtext spacing, etc
storm missiles patterns
linked powerups
rotating powerup pattern
bullet use bulletTime instead of stageTime so freezing works properly
select new item whether we already had it or not
invasion boss enters certain states after losing parts
changed how invasion boss autofiring patterns work
spawwn ship bullet
can swap cores
frame toggle mines pattern, invasion stuff
invasion boss pattern sequencing
hunter danger box
rename -recipe stuff to -data
bullet next keyframe func
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
removed camera json properties
auxtext ui uses textmeshpro font
fixed song 011 error
ways to set look func for non-core pixelgroups
blink walls pattern and plus10 blink powerup
can hide status on pause menu, blink temp invuln after teleporting
merge
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
some invasion boss pattern sequencing
trench danger boxes
player pixel avoid strength in config
cannon polish, misc tweaks
invasion beacon, repulsion circle strength based on unit spawn percent
invasion changes
fuse stuff, pixel chunk optimization
fuse laser stuff
trench patterns from edifice
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked airburst
more trench patterns
fixed hud camera overhang amount for widescreen
default player gun has some recoil when shooting certain directions relative to player body
player icon
config dialog splash image
changed intro boss powerups
status stuff, player laser turret
side powerups pattern
lose spawner floater text
mech form 0 pattern/powerup tweaks
mech form 1 stuff
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mech form 2 patterns n powerups
more mech stuff
separate invuln and zoom debug keys
fix missing blinkEffect, hide meta files
splash damage doesnt hurt pixels while form is spawning
powerup pickups are diamond instead of hexagon
item display
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
changed powerup display shape
animate item display
merge
fix bullets going through fuse trigger
prevent error updating bullet collision list
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
pixeldata.cantBeTransformed
bullet.collideInAllDirections, turrets collide with pixels now
dmg floater
pixel chunk stuff
cleaned up pixel chunk
bullet onDestroyPixel callback
explosive pixels dont always stop bullets now
pixelgroups dont stop bullets that have more damage left
pixelchunk explode sfx
trying to rename exe again, icon