3,028 Commits over 3,867 Days - 0.03cph!
octopus boss changes, bubble grid is a curse, etc
egg implosion repels bullets
laser egg and cache laser params
laser boss changes, scope is now a curse pattern
generic powerup pattern
reworked all powerup bullets
improved egg movement
egg powerup moves properly
Merge branch 'master' of SpaceUsurperUnity
removed debug
octopus starts on first form again
curse bullets sound more evil
fix frame toggleMines
Merge branch 'master' of SpaceUsurperUnity
changed egg movement when hit
force-respawn pixels that werent spawned
Merge branch 'master' of SpaceUsurperUnity
reduced curse code duplication, made them more negative looking
Merge branch 'master' of SpaceUsurperUnity
game analytics, tweaks
Merge branch 'master' of SpaceUsurperUnity
json include bug, etc
Merge branch 'master' of SpaceUsurperUnity
locked levels
Merge branch 'master' of SpaceUsurperUnity
patched hole in orb form 1
tweaked blink
curse section in tutorial
trench pixels blink before respawning
all stages use new songs; fix destroy part sfx
Merge branch 'master' of SpaceUsurperUnity
fix build errors
cleaned up invasion stage config, removed asteroids
octopus mine pattern warning
tweaked tutorialUseItems patterns
tutorial changes; tutorial pet repels if you get close
fixed core look time
changed tutorial flow
changed mouse icons
greeting message tweak, trench pattern changes
octopus changes, mine pattern vibration
fixed Stage.DespawnBullets
eggshield doesnt despawn until egg does; more octopus changes
fixed some more things with egg powerups despawning
more octopus behaviour
can style speech bubbles when creating them
tutorial changes
more intro stuff
Merge branch 'master' of SpaceUsurperUnity
tweaked some powerups
Merge branch 'master' of SpaceUsurperUnity
octopus waves affect bullets
fixed arenadata bg color
octopus egg shield
fix invalid cast
fix corelayer flickering
octopus form 0 changes and movement
disable laser anims for now
tutorial text stuff
unit hidden stuff, etc
tutorial cleanup
tutorial state progress percent
assigned tutorialguy _0 pixels
tentacle clench loop mode correct
trench tweaks
storm pattern changes
meta files
Merge branch 'master' of SpaceUsurperUnity
fix bullet-spawned patterns being removed too soon
fix invuln collision giving player too much velocity
made some mech patterns easier
intro wall patterns happen less often and are slower
laser reticle patterns easier to dodge, removed some duplicated data
improved other laser reticle patterns
fixed anchored bullet patterns not stopping when they should
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fix tentacle clench anim looping
campaign 2 units twist and nudge
reduced amount of bubbles in octopus attacks
song funcparam fixed
campaign one units twist and nudge, etc
fix animations cutting off random chunks
attract version of convert powerup
octopus clench fixed, idle disabled
new invasion boss pixels
invasion patterns, tweaked how blink is aimed
obstacle powerups aim at the player a bit
tweak player visuals while invulnerable
merge
new editor build, # assigments over limit are shown in succession
disabling non-selectable status doesnt reselect item; reducing # invasion bullets
more invasion pattern tweaks
bomb powerup is now erase
octopus non-req guns look different
polished drone
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
claw tweaks, etc
orb laser and curseWarp tweaks
changed orb rotatingLaser a bit
tweaked egg
debris force on invasionstage
polished blink aimer
non-required orb guns look different
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
egg crack effect
unit debris customization tweaks
tweaked egg cracks
new claw form 1 pixels
polished egg
depth hack so pixelgroup sprites dont zfight
egg & mech turret tweaks
brightened orb pixels, added studs to form 2
updated prereqs for bosses
more egg, removed zoom debug
removed debug bullet damage