branchsbox/shader-cullcancel

15 Commits over 0 Days - ∞cph!

1 Year Ago
Remove postprocess_standard, readd floor_pebbles_a with correct shader Update compiled addon shaders
1 Year Ago
Update foliage and legacy glass with the correct depth shader Add parallax occlusion to list of shader replacements
1 Year Ago
Replace removed shaders that are still referenced in some assets with it's replacement shader
1 Year Ago
Remaining missing materials and compiled shaders
1 Year Ago
Remove grasstile materials Remove auto fidelity visualizer, remove bilateral blur and liquid shader, remove remaints of old blur shader
1 Year Ago
remove old blur and old bloom
1 Year Ago
Update shaders with the cleaned up code keep old glass shader while the new one isn't merged in Remove deferred lights from code, only care for the lightbinner we use
1 Year Ago
move remaining materials that use blend.vfx to blendable, delete blend.vfx Merge branch 'shader-cull' of sbox into shader-cull remove compiled files of the shaders we removed
1 Year Ago
Update all_shaders.txt
1 Year Ago
Remove anything to do with aerial perspective, remove old glass shader Remove wrinkle from complex, cleanup and cull some more shaders remove complex and spritecard from build list, want to quickly test if everything is okay on CI
1 Year Ago
Reimplement spectator view
1 Year Ago
Remove more bullshit, start reimplementing a sane spectator view
1 Year Ago
More cleanup Remove subview rendering, if we use foveated we'll roll our own solution
1 Year Ago
Cleanup shaders, compile renamed shaders Remove vr warp and most of subview rendering
1 Year Ago
start removing vr_warp, modern HMDs don't need it cull most unused shaders, remove unused include files, rename shaders with sbox_ prefix to better names