199,327 Commits over 4,140 Days - 2.01cph!
Revert test + allow building a client with dev flag but no steam.
fixed jackhammer holster position
Working on an updated death cam
More work on death cam. Will need to send killer to client to get this fully working.
Merged from bandit branch
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Caught NRE exception in IOEntity when connectedTo is null and printed a more informative error + prevented NRE spam.
Removed some unsafe code (test)
Crafting unlocked at level 1
Job renames
Job UI only shows unlocked jobs
Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905
Fixed erroneous names for some hair items in the inventory.
added support for test server with new setup, refactored some network stuff for it, started test server on the server
Fixed item editor NRE
Jobs UI improvements
Fixed goal nodes not showing continue job toggle
Use managed code for monument and mountain terrain data transfer (test)
Made the casino room bigger
Reduced heightmap steepness around the bandit town
Made water plane smaller to prevent it from sticking out
Fixed edit-mode water reflections
More accurate server colliders for swamp trees
Made forest around the bandit town more sparse
Removed floating props and doors
Tweaked npc spawns at bandit town.
Wire barricades no longer damage players through floors
Wire barricades slightly easier to place on rough terrain
Crafting Station now defines Job and Craftable Items.
Nuked some old stuff that isn't needed anymore.
Small draw distance changes to water plants and swamp trees
updated sitting generic pose RUST-119
Reduced invinsible time at spawn for some NPCs.
Simplified swamp tree coliders
Crafting overlay only shows elements that the selected unit has the correct job for.
Crafting widget won't show items the selected unit can't craft.
Craft command only shows in radial if the selected unit has the correct job.
rebuilt trees to be one mesh until chopped down
NRE fix in dispenser interactions
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot
Added respawn_individuals convar (toggles automatic individual respawn)
Added fill_individuals console command (respawns all individuals)