199,327 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Revert test + allow building a client with dev flag but no steam.
7 Years Ago
fixed jackhammer holster position
7 Years Ago
Working on an updated death cam
7 Years Ago
More work on death cam. Will need to send killer to client to get this fully working.
7 Years Ago
Fix the build
7 Years Ago
Merged from bandit branch
7 Years Ago
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7 Years Ago
Caught NRE exception in IOEntity when connectedTo is null and printed a more informative error + prevented NRE spam.
7 Years Ago
Hapis refinery fix
7 Years Ago
fixes
7 Years Ago
Removed some unsafe code (test)
7 Years Ago
Crafting unlocked at level 1 Job renames Job UI only shows unlocked jobs
7 Years Ago
Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905 Fixed erroneous names for some hair items in the inventory.
7 Years Ago
UI bits
7 Years Ago
merge from /hair
7 Years Ago
added support for test server with new setup, refactored some network stuff for it, started test server on the server
7 Years Ago
Fixed item editor NRE Jobs UI improvements
7 Years Ago
Fixed goal nodes not showing continue job toggle
7 Years Ago
Use managed code for monument and mountain terrain data transfer (test)
7 Years Ago
Made the casino room bigger Reduced heightmap steepness around the bandit town Made water plane smaller to prevent it from sticking out
7 Years Ago
Fixed edit-mode water reflections
7 Years Ago
More accurate server colliders for swamp trees
7 Years Ago
Made forest around the bandit town more sparse Removed floating props and doors
7 Years Ago
fix poster timestamps
7 Years Ago
fix poster timestamps
7 Years Ago
Tweaked npc spawns at bandit town.
7 Years Ago
Wire barricades no longer damage players through floors Wire barricades slightly easier to place on rough terrain
7 Years Ago
Bandit town scene2prefab
7 Years Ago
Crafting Station now defines Job and Craftable Items. Nuked some old stuff that isn't needed anymore.
7 Years Ago
Tweaks
7 Years Ago
Small draw distance changes to water plants and swamp trees
7 Years Ago
Merge fix
7 Years Ago
Fixed a range bug in AI.
7 Years Ago
Tweaked AI.
7 Years Ago
Bandit town scene2prefab
7 Years Ago
updated sitting generic pose RUST-119
7 Years Ago
Reduced invinsible time at spawn for some NPCs.
7 Years Ago
Simplified swamp tree coliders
7 Years Ago
shopkeeper test
7 Years Ago
Crafting overlay only shows elements that the selected unit has the correct job for. Crafting widget won't show items the selected unit can't craft. Craft command only shows in radial if the selected unit has the correct job.
7 Years Ago
editor directive
7 Years Ago
rebuilt trees to be one mesh until chopped down
7 Years Ago
NRE fix in Worker.
7 Years Ago
NRE fix in dispenser interactions
7 Years Ago
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot Added respawn_individuals convar (toggles automatic individual respawn) Added fill_individuals console command (respawns all individuals)
7 Years Ago
reverted some files
7 Years Ago
merge from main
7 Years Ago
reupdating tree resource