1,236 Commits over 3,287 Days - 0.02cph!
Added inital file structure to rust_art
Added initial bear trap animations & created clips ( in meta file)
removed textures folder as texture files will be placed within the same folder as the models.
deleted character mesh folder ( empty)=, added new models folder
-completed the new bear with all new animations and sound f/x
-completed the new bear with all new animations and sound f/x
New metal barrel world objects and textures. Open,closed and damaged versions uploaded.
bear trap texture check in.
-made some improvements to the bear texture as well as to some of the animations
added view models subfolder
Added the sounds from the old Rust project in an organized fashion
This folder can be used to browse through them and add those we require to the Unity project
tweaked teh bear attack animations
-adding all the view models and their source files ( so alex can check study them and learn their intricate ways and eventually grow insane from the madness of it all.. )
Adding a weapons folder plus the hammer model folder with textures. Spec is in the alpha channel of the colour.
-added deploy animations to all of the view models
Anti-radiation models and textures.
Adding new rock decor and textures, I need to make more rocks though.
Adding rock shader, not too sure where to put this really.
Consumables - Apple mesh and textures.
Fix a scale issue with the apple mesh.
Added new rigs folder, as well as View model arms maya rig
Added view model animation template, containing referenced rig & correct camera setup
Added view model wood hammer anims & meta file with clip data
Rock 5a with textures going in.
Added player rig file complete with character set
Added anim template to be used for future animations ( rig is referenced). Includes quick selection sets & View model camera
checking in the player model animations
deleting all of the old view models
checking in the new view model that is using the player model rig
added inital setup file for hammer view model
-new wild boar model (non-animated)
-new animations for the hatchet
-new animations for the hatchet
-source (Maya) files for the hatchet animations
Fixed a small but WELL recorded spelling mistake on the rad pills.
Bandage mesh and texture files.
Removing these animations
More player animation stuff
Don't add meta files to the Art repo
No meta files/prefabs in art repo plz
added clothing parts folder & individual parts for player
Meat meshes and textures - 1st checkin.
Small apple changes to the textures, also added a rotten apple mesh.