240,125 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Forgot this file
10 Years Ago
Fixed NRE in RandomDynamicPrefab.EnterView If network exception disconnection, tell server what the exception was Handle main menu news not loading properly Fixed blurry menu texture Fixed UI scaling wrong on 4:3
bot
10 Years Ago
Windows Build 278
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10 Years Ago
Windows Build 277
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10 Years Ago
Windows Build 276
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10 Years Ago
Windows Build 275
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10 Years Ago
LinuxDS Build 288
10 Years Ago
Fixed some player chat messages just printing "SERVER" Fixed white line on Steam avatars
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Fixed camerapath issues
10 Years Ago
Fixed not being able to drag from belt bar or some of loot bar Put corpse inventory container first (temp hack, so can loot corpse body)
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10 Years Ago
Linux Build 503
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10 Years Ago
OSX Build 336
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10 Years Ago
Windows Build 274
10 Years Ago
* Fixed physgun beam not removing on drop * Fixed server workshop addons redownloading even if we already have subscribed to that addon * Improved performance on server workshop addons when updating the timestamp ( Hopefully this will reduce amount of crashes caused when joining the server )
10 Years Ago
Added experimental tiling per splat; only on legacy shader atm Unbroke blend mask toggle
10 Years Ago
Attempt at fixing TerrainPaint splats going retard sometimes
10 Years Ago
Terrain atlas generator now throwing error on invalid splat texture size
10 Years Ago
Fixed being able to drag empty icons Added Pickup notifications
10 Years Ago
Added blend masking toggle to TerrainPaint, for debugging purposes Fixed TerrainPaint mismatched splat channel ordering in play mode
zon
10 Years Ago
NPC no longer jump far ahead after being updated slowly.
10 Years Ago
Added skinned male variant head with LODS
10 Years Ago
Added skinned black male variant head source file
10 Years Ago
Sync is a bit smoother going home.
10 Years Ago
Added some randomization to rad towns 2 and 3
10 Years Ago
Latest main scene
10 Years Ago
Added randomized mushrooms to more trees
10 Years Ago
Updated UI sets / games indicators
10 Years Ago
[racer] More work on the post-race stage.
10 Years Ago
Ball mechanic changes - Topspin and slice fixed
10 Years Ago
re-exported cloud city court with dust mask map channel set to 1 and added that to shader
10 Years Ago
tweaked lighting values on metal shaders on cloud city
10 Years Ago
Fixed pointless allocations in AISense Changed AIObstacleRedirect to AISenseRedirect
10 Years Ago
split rings in to 4 segements and added new rotation, changed rotation script to add Y axis rotation, tweaked smoothing groups and shader on rings
10 Years Ago
Fixed ItemIcon shader being grayscale on OS X
10 Years Ago
Tweaks menu - sound + input options, fps graph Fixed String.ToInt not working as designed Fixed graphics.quality not changing all quality settings Updated phrases
10 Years Ago
added lods in the file for alex
10 Years Ago
Fixed two script class name fuckups
10 Years Ago
Catching an error.
10 Years Ago
Bunch of terrain texture V2 renames.
10 Years Ago
Positions should now sync.
10 Years Ago
[racer] Started working on a post-race stage.
10 Years Ago
Fixed coroutines yielded by other coroutines starting a frame too late.
10 Years Ago
tweaked net shader
10 Years Ago
Added torch vm lit_deploy source anim
10 Years Ago
merge from main
10 Years Ago
Character renders from Toolbag for Mondays review.
10 Years Ago
cleaned up skybox texture
zon
10 Years Ago
Started to unify flee and retreat.
10 Years Ago
Missing file