240,112 Commits over 3,837 Days - 2.61cph!

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10 Years Ago
Windows Build 258
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10 Years Ago
Windows Build 257
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10 Years Ago
Windows Build 256
10 Years Ago
Testing ball spline
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10 Years Ago
Linux Build 484
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10 Years Ago
LinuxDS Build 268
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10 Years Ago
OSX Build 317
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10 Years Ago
Windows Build 255
10 Years Ago
Improved serverside performance of Player.UniqueID Player.UniqueID now returns 1 in singleplayer on client too. GitSync
zon
10 Years Ago
Animals now only spawn in the temperate biome.
10 Years Ago
- Fixed SmartObject Triggers not working (Physics option Raycasts Hit Triggers was false) - Fixed some Building prefab material and structure issues - Nuked a load of old shaders
10 Years Ago
Fixed a couple of behaviour issues
10 Years Ago
- Updated Water - Added Needs & Modifiers to Unit Debug UI - Cleaning up SmartObjects a bit
10 Years Ago
easier to hear players
10 Years Ago
Adding a new roof shingle texture, stone shingles this time
10 Years Ago
Phrase updates Blueprint/Craft UI
10 Years Ago
Added Trainer hit anim
10 Years Ago
Experimenting with new ball movement
10 Years Ago
Shit now spawns in properish.
10 Years Ago
started on tennis ball mesh, unwrapped. re-exported cloud city fbx, added net to both sides
10 Years Ago
When scene loads as additive sjybox material gets reset
10 Years Ago
`Graphics.DrawPoints()` and `Graphics.DrawLines()` now accept a float for point / line thickness.
10 Years Ago
Fixed torch issues (being in unlit position when lit)
10 Years Ago
Added lit torch deploy animation
10 Years Ago
Time of Day update to 3.0.0 prerelease 6
10 Years Ago
player preview item selection selected item info item commands item icon shader
10 Years Ago
Updated plugins. Testing network player shit.
10 Years Ago
Started writing shader for line drawing.
10 Years Ago
fixed broken meshes in wild west level, fixed shader on powerup crystals, added new net
10 Years Ago
Never strip TOD PP shaders
10 Years Ago
finished cloud city net mesh and shader
10 Years Ago
Added generic uGUI graph class Converted FPS graph to uGUI
10 Years Ago
Removal of old playblasts.
10 Years Ago
Anim test playblast of TENN-15.
10 Years Ago
Fixed infinite loop when rendering lines from a stream.
10 Years Ago
Building skin Tier1 meshes/textures/materials/prefabs
10 Years Ago
Lines are now serialized in groups of continuous sequences after culling.
10 Years Ago
TENN-15 test anim scene for Alex.
10 Years Ago
Added shaker to main camera, moved minecarts and paths to their own gameobject
10 Years Ago
Updated Toolbag scene with TENN-15. Char03 final art assets.
10 Years Ago
[war] tweaked the way soldiers evaluate shots, added per-soldier accuracy attribute
10 Years Ago
Made Unit Attribute debug a UIWidget in the game UI, toggled in the debug overlay Unit tab
10 Years Ago
[war] soldiers lose track of targets they cant see anymore
10 Years Ago
merge
10 Years Ago
- Debug Unit UI shows Agent attributes (select unit and hit f12) - Updated TOD
10 Years Ago
EntityComponents can contain RPCs Drag and Drop progress
10 Years Ago
tweaked some 3rd player animations for the rifle. added some new pump action shotgun animations
10 Years Ago
Missing files.
10 Years Ago
Terrain concept tile updates, and files for underwater stuff.
10 Years Ago
Added rotator