240,038 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Giant satellite generic door texture
10 Years Ago
Backup
10 Years Ago
textured rings, baked lightmap on railings and bolts, textured, working on play surface, unwrapped all elements
10 Years Ago
Latest scene
10 Years Ago
Added tool to embed asset inside other asset Serverlist progress Localize component now adds to phrases Updated phrases
10 Years Ago
Giant satellite polish - near final visuals
10 Years Ago
Added new scene template
zon
10 Years Ago
Temporarily disabled distance from center and elevation data in NPCSurvey.
zon
10 Years Ago
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
10 Years Ago
Added a UI canvas to test court scene, updated shots for backhand volley
10 Years Ago
Nuked all rock assets, reimporting from cleaned up sources.
10 Years Ago
Fiddled in the new sand texture because the old one is killing me
10 Years Ago
Megafiers xbox fix
10 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
10 Years Ago
[racer] Finished car collision resolution.
10 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
10 Years Ago
Shader GUI fixes
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from main
10 Years Ago
Tweaked heightmap parameters
10 Years Ago
Updated Trainer_backhand_volley_stretch & anim event position
10 Years Ago
Tweaked checksum calculation
10 Years Ago
[racer] Basic car collision detection and response, although response needs improvement.
10 Years Ago
Added `RectF.GetCorners()`.
10 Years Ago
Tweaks menu wip
10 Years Ago
Tweaked dune noise Tweaked hill frequency and amplitude Tweaked forest frequency and size in the arctic and arid biomes Slightly reduced size of the arid biome
10 Years Ago
StandardBlendMaskShader: added separate UV transform for blend-mask/height map
10 Years Ago
Made Elvis runs slightly more responsive
10 Years Ago
Made serve idle loop for elvis, switched serveBounce to a trigger, wired up Elvis serve idle
10 Years Ago
Sleeper screen
10 Years Ago
Finished implementing `Mathf.LinesIntersect()`.
10 Years Ago
Fixed games not updating correctly.
10 Years Ago
Fixed necessity for `base.OnUpdate()` to be invoked in classes extending `GameBase`, whereas `base.OnRender()` is purely optional.
10 Years Ago
Made a better generic rust texture for blend layers
10 Years Ago
Grooming in-game screens
10 Years Ago
various source files I forgot to check in.
10 Years Ago
Merged changes from main
bot
10 Years Ago
VPK Build 188
bot
10 Years Ago
Linux Build 482
bot
10 Years Ago
LinuxDS Build 266
bot
10 Years Ago
OSX Build 315
bot
10 Years Ago
Windows Build 253
10 Years Ago
Recompiled hlfaceposer.exe so it works. Added english closecaptions for EP1, EP2, Portal Restored Closed Captions Missing closedcaption message is hidden by default ( cc_captiontrace ) Added \n to console prints that needed it Removed TEST[filename] console spam if workshop addon errors Fixed Combine Autogun on ep2_outland_09 not dealing damage Updated icons for PHX seats Automatically unsub from Demos, Saves & Dupes Attempt to fix Linux compile errors GitSync
10 Years Ago
Fixing CameraControls.IsFollowing check in PlayerUnitControls
zon
10 Years Ago
Fixed animal sense properties.
10 Years Ago
Added long-sleeved t shirt model, textures, and prefabs
10 Years Ago
Updated mid-level jacket to work better with underlying layers
zon
10 Years Ago
AISense once again uses structs.
10 Years Ago
Merged changes from main