240,022 Commits over 3,837 Days - 2.61cph!

bot
10 Years Ago
Windows Build 248
zon
10 Years Ago
Fixed how AI decisions calculate target intensity.
zon
10 Years Ago
Started refactoring AI decisions.
10 Years Ago
tired / angry state animations for the wolf idle/walk/run added flinch animations for the wolf.
10 Years Ago
Menu UI wip
10 Years Ago
Updated to Unity5b20
bot
10 Years Ago
Windows Build 247
10 Years Ago
Backup
bot
10 Years Ago
Windows Build 246
10 Years Ago
Change torch attack sound when lit
10 Years Ago
Switched noise generation to managed backend (debugging)
10 Years Ago
Missing changes from ak74u first pass
10 Years Ago
Adjust waterpipe shotgun attack volume
10 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
10 Years Ago
Fixed errors in PlayerModel scene
10 Years Ago
First pass at ak74u sounds
10 Years Ago
fixed player not moving his feet when taking really quick short steps.
10 Years Ago
Added initial WIP Ape serve idle (source)
10 Years Ago
[racer] Made tracks more complex again, fixed occasional unintentional hairpin turns.
bot
10 Years Ago
Windows Build 244
10 Years Ago
Disabled world checksum kick, logging instead
10 Years Ago
missing WW materials
10 Years Ago
[racer] AI tweaks and made tracks more smooth.
10 Years Ago
Updated camera prefab
10 Years Ago
Updated WW scene, added amplify motion and spline stuff
10 Years Ago
protocol++ (sorry guys)
10 Years Ago
[racer] Fixed rubber banding actually slowing down your opponents.
10 Years Ago
[racer] Camera follows cars that have yet to finish after the player completes the race.
10 Years Ago
RustBuilder - log exitcode with log file extract
10 Years Ago
Always log checksum if in-editor
10 Years Ago
[block_party] Replaced music track with an MP3.
10 Years Ago
Made procedural generation modular so that each part can be used standalone Forced GameManager prefab lists to be sorted by name for cross-compile consistency
10 Years Ago
Fixed some blueprint weirdness
10 Years Ago
polished outer ring (adam), unwrapping inner ring
zon
10 Years Ago
Imported DecisionFlex.
10 Years Ago
Maybe another connection fix.
10 Years Ago
renamed court_wear node in main grass shader to dust_mask
10 Years Ago
Fixed cargo plane not networking its position
zon
10 Years Ago
Merged changes from main.
bot
10 Years Ago
Windows Build 242
10 Years Ago
tweaked alpha on metal grating. created outer ring mesh, unwrapped and texture. fixed water material
10 Years Ago
[racer] Improved rubber banding, camera now stops on the finish line when the race is done.
10 Years Ago
halved radiation damage rock has wider attack cone
10 Years Ago
Building block guide now uses the right skin Fixed building block placement being akward, broken
10 Years Ago
moved grass_1 material to correct folder
10 Years Ago
added water material
10 Years Ago
Probably fixed it this time maybe.
10 Years Ago
[racer] Implemented rubber banding. I am a terrible person.
10 Years Ago
bandage and low grade fuel are default again