240,022 Commits over 3,837 Days - 2.61cph!
[racer] AI cars are better at cornering, cars change to a `PostRace` controller after finishing.
wooden spear no longer takes cloth to craft
Made Trainer volley_stand same length as body & stretch anims
Updated Trainer_forehand_volley_stand hit frame to match body & stretch volleys
Updated anim event & clip length
Updated Trainer_forehand_volley_stretch_med.fbx now merging issues resolved
Made Trainer_forehand_volley_stretch_med 'stretch' further (source)
Added `Unity/*/Assets/Plugins/ICSharpCode.SharpZipLib.dll` to .gitignore.
Removed `ICSharpCode.SharpZipLib.dll` from source control.
Fixed splats not updating in legacy terrain
Updated RustNative
Updated prefab scenes
Switched TerrainNoise to double precision (using native backend by default again)
Protocol++ (network + save)
Updated metafiles for volley
EventManager is now ActivityManager with some additional groundwork laid for Activity types
Client - also output warning on map checksum join error
Updated Ape run intro /loop/outro & .meta
Switched back to using state machine transitions for volley shot, now has extra transition from run outro to volley
Removed the `Newtonsoft.Json` dependency.
Added `Newtonsoft.Json` dependency to `GameAPI.Unity`.
Updated noise generator to double precision
- Added check for Debug.IsDebugBuild to MonoBehaviourExt Logging methods
- A little Group cleanup
Fixed input weirdness when opening a menu (using an entity twice etc)
Fixed it so you can stay ducked when a menu is opened
Disable EAC when running server in the editor
Updated .meta clip info for run south east
Going to doa spring clean and add some new code.
[racer] Added `CarController.cs` to source control.
Only use native noise backend if editor, client and server
Fixed error console spam in main menu
Doing legacy terrain texture binds on every update
Making sure prev added flip normal affects only the terrain material
Codemaid-ed and unix-ed atlas code
Added toggle to legacy terrain in order to flip base normal, vertically