256,022 Commits over 3,990 Days - 2.67cph!
Fixed ground in all scenes + added the arctic scene to the GameManager's list of subscene runtimes.
added "thompson" layers to the mecanim state machine; tweaked the some thompson anims
added "thompson" layers to the devplayeranimation script
Backup committing random snow stuff, and a derpy snow test scene. Emphasis on derpy.
rigged up the stone and wood spears. Finished some animations (attack / deploy / attack_hit )
Updated network cabinet prefab to use the new cabinet prefab.
Updated network cabinet prefab to use the new cabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Helper quads are no longer rendered.
Helper quads are no longer rendered.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added controls to the LegacyCabinet prefab.
Added controls to the LegacyCabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] bullet impact velocity
[ultimate_soldier] bullet impact velocity
Included SingleGameTest changes omitted from previous commit.
Included SingleGameTest changes omitted from previous commit.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
[ultimate_soldier] bodies sometimes bleed a bit
[ultimate_soldier] bodies sometimes bleed a bit
Animation import updates. Controller cleanup for bear and sabertooth.
Made default human material colors not so terrible...
Updated Player, Tag and Build settings.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] gun kickback force
[ultimate_soldier] gun kickback force
Fix for the System CPU shiz.
Updated to latest UnityVS.
Human Male View prefab update
Looks like I had to do this to get things set properly in human unit settings with respect to view prefabs.
Tweaked various Human Male animations.
Fixed unit skin coloring.
Removed race->gender view prefab as it was simply duplicating race specifc view prefabs.
Human Unit Settings now has both male and female view prefabs at the base of race and species, and the spawn code takes this into account.
rigging update for bow viewmodel source file
Fixed that some view models would cast shadows onto the world
Merge branch 'master' of arcade