199,318 Commits over 4,140 Days - 2.01cph!
Additional fix for some building upgrades not getting placeholder mats on placement
made avatar cursor-look worse
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Added icon copy from Rust workspace to skin update
tweak trajectory to avoid clipping for straight line
update charger Fx
Vector.WithinAABox now orders vectors on its own
Cherry picking audio fixes
fixed boats decaying while in use
Various personality system refactoring, made compatibility matrix editor and usage more generic, added a matrix for beliefs
Added batching to wooden cabins
Disabled shadows on LOD1 and LOD2 on several objects in the bandit town
Disabled particle fog
Enabled shadow casting on LOD2 for wooden cabins only
Disabled motion vectors and shadow casting on weapon entities lowest lod
New race checkpoint building and sign + racetrack edits
Disabled mv+shadows on weapon worldmodels lowest lod
Disabled mv on skin and hair lowest lods
Patched obj mv fix to ignore non-object gen
Subtract
28014, not necessary in this case
Mark special lot types more clearly. + Initial start to race game mode itself.
update igniter attack FX
tweak impact timing on arc projectiles
Disabled mv on clothes lowest lods
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Remove/comment game mode list on networklevels as it's currently unused
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updated grabber attack, extended the arm and removed the line renderers
updated grabber prefab/model/rig to fix the ghost shader problem with the attack anim
crew building exterior progress backup
Bundle assignment algorithm update
Rebundling textures so future additions only require 1-2 bundles to be changed
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
Underwater crates sync position
Added static lanterns next to shopkeepers
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
Fixed menu button states
Fixed Actions.AskToJoinGroup NRE
Added an additonal LOD level to wooden cabins
Removed gaps between planks on LOD2