199,304 Commits over 4,140 Days - 2.01cph!
Merge in the latest from Main
[D11] Attempt #2 - fixes for shaders warnings on ps4. And pending merge links (again)
cargo ship scene prep & dressing backup
Prefab pool warmup baseline
added healing done mission processor, mission defs
added multikill mission processor, mission defs.
Material property block usage cleanup
Make sure ECS ticks run according to the set tick rate, slowing down the game if required
Remove the need for the game mode to reference the NetworkUser when the client asks for character selection. Fixes a circular dependency issue that was throwing errors
Adding a note for a TODO bug
cargo ship scene prep & dressing backup
mission panel basic layout, script hookups, basic code setup.
mission panels now display correct info/progress
can now use %v in mission texts and it will be replaced with a colour coded mission Value.
can now assign icons to mission definitions.
added default placeholder icon.
[D11] Removing PS4 define around TERRAIN_FAR_SPLATS
currency icon for mission panels
Removed UIUtility.Get<T> log
UnitFrame sleep indicator
Made all unlocks game ready to test tech trees a bit more
Tweaked some building overlay UI
added placeholder missions button to menu.
missions screen can be viewed and dismissed.
missions button activated on connection.
merging missions branch to main due to scene change
tweak temple A flame
update WIP squad editor UI rework
server now excludes any missions the player currently has from the available mission selection when dishing out missions.
Added Condition.UnitSettlementHasStockpiles
TargetFilter organisation, partial for entity source methods, profiler hooks
Stockpiling AI is gated by check for settlement stockpiles that aren't full
Building AI is gated by a check for any unbuilt buildings
base MissionProcessor now gets UCD and filters it if a specific unit type has been specified for the mission
Various building AI tweaks
fix for unit specifc mission UCD filtering.
added pyro mission.
added Oh Shoot! and Manic Mortar missions
added glossy, metal, watermelon body definitions
target filter caching test