19,298 Commits over 1,614 Days - 0.50cph!
Fixed some exceptions when selecting non-human units in debug mode
Fixed some more trap issues
Added a button to the Agent Debug Panel to select that agent
Removed turtles from trap array, rabbits are working better now
fix for walking on the spot while sleeping
reduced rabbit walk speed
large bag and packpack items, not functional
Removed empty consideration groups on Goal.Sleep and Goal.MakeFire
added expand/collapse all for entity components
Updated Facepunch.Unity
Fixed bad editor style
items can be held with open or closed hand depending on a bool in the item(defaults to closed)
some item attachment data
WIP radial menu on character screen, PlayerController refactoring for better external command evaluation
Attachment point conditionals use enum
Radial menu widget optional modalness
Ditched radial menu on character modal, added command button dock for clothing
Fixed some command evaluation in PlayerController using the wrong overloads
Moved Interaction Position handling to an event-based approach. Blocked positions don't seem to be getting unblocked.
made a bunch of AI do desire creation instead of interaction execution
Tags, InteractionPosition block check fiddling
Interaction positions check if blocked on clear
Desire cleanup for interactions
OverlapBox alloc because non alloc is a cunt
Merge from interaction position fuckery
Testing some more nuanced gating of UnitView.Update
Fixed M key toggling map while marker creation is active
DepositEntity Action has blackboard read fallback
Added an AutoContinueThroughInputs bool to FuelToEffect Machine Process to keep campfires going though multiple inputs
Camera modules are now mono behaviours with scriptable obj profiles, input moved to static PlayerCameraInput
Fixed some Singletons fucking OnEnable
Fixed camera modules not being properly enabled
Fixed tribe create missing post
Fixed units not being able to move after wearing a piece of clothing (InStationaryState on Animation component was being left on after an Animator rebind)
First pass on a more springy zoom model for the Follow camera (still has issues)