userandererandrecancel
branchrust_reboot/main/procgen7cancel

45 Commits over 0 Days - ∞cph!

9 Years Ago
Post-merge fixes
9 Years Ago
Merge from main
9 Years Ago
Updated monument scenes with the improved terrain anchor generator
9 Years Ago
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
9 Years Ago
More hill noise improvements Added separate detail noise Increased the number of dune noise octaves
9 Years Ago
Updated monument scenes with the improved terrain modifier generators
9 Years Ago
Merge from main
9 Years Ago
Removed some unused code Improved terrain modifier generators
9 Years Ago
Made the terrain anchor check determine the ideal object placement height from all of its anchors Added extension method to apply decor components pre-instantiation Greatly improvement monument spawn position finding
9 Years Ago
Tweaked topology dilation destination masks
9 Years Ago
Replaced hill noise with a nicer-looking, more noisy variant
9 Years Ago
Fixed possible warning in tangent calculation when aligning decor
9 Years Ago
Added more descriptive procedural component loading statuses
9 Years Ago
Merge from main
9 Years Ago
Fixed various cases where the river mesh could overlap itself
9 Years Ago
Added crystals to spawning Tweaked crystal materials and prefab settings
9 Years Ago
Unified tree mesh and decor modifiers
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Added refresh to tree mesh script context menu Added offset to tree mesh Added timings to all prefab refresh options
9 Years Ago
Cliff tweaks
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Tweaked DecorComponent seed handling Tweaked cliffs Improved randomness of SeedRandom.Sign
9 Years Ago
Changed rock material adjustments from Start to Awake
9 Years Ago
Made all per-object decor randomizations fully modular
9 Years Ago
Experimenting with a new rock tinting technique (for smooth biome transitions)
9 Years Ago
Cliff tweaks
9 Years Ago
Updated riverside and roadside spawn filters
9 Years Ago
Moar waterside rawks
9 Years Ago
Prefab updates
9 Years Ago
Path / bridge tweaks and fixes
9 Years Ago
Reduced minimum distance between two rad towns
9 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
9 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
9 Years Ago
Only generate rivers of a certain length, discard super short ones
9 Years Ago
Reduced maximum allowed path slope from 35 degrees to 30 degrees
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Refactored static decor placement (now uses noise octaves instead of shitty blob clustering) Tweaked lake and island shape
9 Years Ago
Properly separated ocean and lake topologies Fixed players sometimes spawning next to lakes Fixed lighthouses sometimes spawning on lakes Fixed lakeside decor sometimes spawning next to ocean
9 Years Ago
Subtracted changeset 6468
9 Years Ago
Merge from main
9 Years Ago
Fixed forestside topology getting incorrectly flagged as roadside topology