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branchrust_reboot/main/terrain-improvementscancel

105 Commits over 31 Days - 0.14cph!

9 Years Ago
Ghetto fixed radtowns 2 and 4 being randomly scaled
9 Years Ago
Added LegacyLevel to build settings
9 Years Ago
Moved LegacyLevel to release folder
9 Years Ago
Various small fixes in the custom map Prefab cleanup
9 Years Ago
Merge fuckup
9 Years Ago
Merge from main
9 Years Ago
This shouldn't exist
9 Years Ago
Added checksum calculation to custom maps Moved editor size and seed from game setup to terrain generator Disconnect on checksum mismatch
9 Years Ago
Added refresh to spawn handler context menu
9 Years Ago
Render overlay alpha channel as white
9 Years Ago
Switched biome paint preview to overlay
9 Years Ago
Enabled trees in LegacyLevel
9 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
9 Years Ago
Silly me, doing it all complicated
9 Years Ago
Ignore spawn handler position
9 Years Ago
Removed the need for WorldSetup
9 Years Ago
Trying an alternative height map encoding
9 Years Ago
Merge from custom-map-backend
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Fixed some dedicated server compilation errors
9 Years Ago
Merge from main
9 Years Ago
Micro cliff tweaks
9 Years Ago
Added padding to bridge terrain adjustment
9 Years Ago
Bridge placement tweak
9 Years Ago
Increased minimum river length and overall river count Fixed that discarded rivers would block other rivers
9 Years Ago
Switched road pathfinder to von neumann neighborhood for more road wobbliness
9 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
9 Years Ago
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
9 Years Ago
Allow full range of FOV slider to actually be applied
9 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
9 Years Ago
Grassland splat mapping tweaks
9 Years Ago
Forest splat mapping tweaks
9 Years Ago
Prefab scene placement updates
9 Years Ago
Icesheet tweaks
9 Years Ago
Smoothened river mesh slightly
9 Years Ago
Discard crazy bridges
9 Years Ago
Splat mapping tweaks
9 Years Ago
Minor rock fixes
9 Years Ago
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
9 Years Ago
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks) Rock prefab updates and tweaks Terrain raycast tweaks
9 Years Ago
Retired the concept of overlay splats (there are smarter ways)
9 Years Ago
Tweaked prefab mountain scale
9 Years Ago
Removed some deprecated code from SpawnFilter
9 Years Ago
River splat mapping tweak
9 Years Ago
Radtown loot spawn fix
9 Years Ago
This didn't commit right
9 Years Ago
Tedious resource prefab updates, fixing some minor issues in the process
9 Years Ago
Prefab updates
9 Years Ago
Merge from main
9 Years Ago
Removed default normal alignment and rotation randomization from clutter scripts Updated clutter prefabs (need to align to normal via decor components now)