branchrust_reboot/main/optimizations/wirescancel

17 Commits over 0 Days - ∞cph!

5 Years Ago
Updated monument prefabs that contained wires
5 Years Ago
merge
5 Years Ago
drop value tweak
5 Years Ago
Renamed editor classes, fixed bug that caused duplicate wires to be produced.
5 Years Ago
texture coords on wires
5 Years Ago
wires are now pretty much identical to the originals
5 Years Ago
shader tweaks
5 Years Ago
shader / material
5 Years Ago
New tube mesh, shader
5 Years Ago
Fixed spawning issues and editor scripts.
5 Years Ago
Renamed and moved scripts. Using GameObjectRef and correct spawning.
5 Years Ago
material changes
5 Years Ago
New wire spawn in
5 Years Ago
Cleaning up old stuff, moving to new wire and shader
5 Years Ago
Shader additions
5 Years Ago
sorting out shader.
5 Years Ago
Removed a load of stuff from wires