branchrust_reboot/main/vehicles/Glasscancel

17 Commits over 31 Days - 0.02cph!

4 Years Ago
Adjust glass strength on cockpit modules
4 Years Ago
Damage texture now correctly handles renderers with multiple materials
4 Years Ago
Prefab updates
4 Years Ago
Restore missing glass impact prefab
4 Years Ago
Added new glass particle FX and assigned them to the car window glass
4 Years Ago
Merge from Main -> Glass
4 Years Ago
Updated TransparentWithDetail shader to use instancing. DamageRenderer now ignores any materials NOT using instancing. Refactored glass pane damage FX to be part of the main damage renderer. All glass on the car now shares a MaterialPropertyBlock.
4 Years Ago
Basic glass damage FX and conditional destruction. Some issues
4 Years Ago
Merge from Main -> Glass
4 Years Ago
updated glass
4 Years Ago
Improved shader added a detail amount parameter.
4 Years Ago
Improvements to transparent detail shader
4 Years Ago
Improvements
4 Years Ago
Added shader that allows a detail layer on top of a transparent material.
4 Years Ago
updating wip glass
4 Years Ago
Merge from Vehicles -> Glass
4 Years Ago
adding glass to modules