repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Working on NPCManager and NPCs
7 Years Ago
Added support to filter out raycasts results from the wrong domain.
7 Years Ago
Fixed itemcontainerentity
7 Years Ago
Fixed NPC type ScriptableObject, which wasn't updating the asset properly from the custom editor.
7 Years Ago
Working on NPCs and bugs.
7 Years Ago
NPCs move
7 Years Ago
Clean up errors when in #CLIENT only
7 Years Ago
Smooth movement for proxy characters - actually better than the old system.
7 Years Ago
More magic
7 Years Ago
Improved entity observer stuff
7 Years Ago
General stuff, fixing bugs, mostly ordering issues.
7 Years Ago
Flag
7 Years Ago
Fixed motor ending up in the wrong scene, which was also meaning NPC damage didn't work
7 Years Ago
Better hit masks
7 Years Ago
Get things working on listen server
7 Years Ago
Working on character death/respawn
7 Years Ago
Forgot to hook console system up to receive network messages
7 Years Ago
Another fix
7 Years Ago
Fixed subscribers subscribing to the same group twice, fixed all visible death bugs.
7 Years Ago
Lots of work on IsServer/IsClient checks. Tried to also reduce #if defines but without much luck.
7 Years Ago
Working on vehicles, plus extra fixes for #defines
7 Years Ago
Working on vehicles
7 Years Ago
Fixes
7 Years Ago
Vehicle work, plus removed some listen server things that were only relevant in the old system
7 Years Ago
Fix classic bug in MaskCollisions
7 Years Ago
Building...
7 Years Ago
Cars run at the right speed again, but with some physics issues. Going to tweak things.
7 Years Ago
Vehicle physics tweaks
7 Years Ago
Can exit vehicles
7 Years Ago
Committing jittery vehicles without smoothing, before I write a new smoothing solution that'll interpolate nicely between ticks
7 Years Ago
New smooth interpolation system for client vehicles, regardless of client tick rate. Some minor issues remaining.
7 Years Ago
Variable interpolation clock now handles a long wait between ticks, as well as simple latency
7 Years Ago
Increase NPC count again
7 Years Ago
Didn't mean to change tick rate
7 Years Ago
Server build seems to work now
7 Years Ago
NPC issue
7 Years Ago
Improved car entry interaction
7 Years Ago
Fixed vehicle instability in listen server mode
7 Years Ago
Fixing unfinished/broken stuff in NetworkEntity. Got one more thing to fix in ItemTradingEntity
7 Years Ago
Interface work, mostly preventing ambiguous calls from combined interfaces
7 Years Ago
Fix for NRE that could happen as player was disconnecting
7 Years Ago
Messing with level loading + fixing NPC manager singleton woes
7 Years Ago
Remove print
7 Years Ago
merge
7 Years Ago
disconnection and loading fixes.
7 Years Ago
Fixed most client disconnect / reconnect stuff.
7 Years Ago
More reconnection fixes.
7 Years Ago
Working on re-adding bot support
7 Years Ago
Bots
7 Years Ago
Visuals are back for bots and proxy players