8,596 Commits over 3,256 Days - 0.11cph!
Render Hammer model selection more often (accidentally set to 13fps??)
Rollback gmpublish changes
Update hlmv from upstream ( Some things disabled cause too many merging required )
Hammer uses DX9 version of WorldVertexTransition
Add binding to "Center 3D Views on Selection" label
Hammer: hide '3D Lighting Preview', show 'Logic Preview'
Overlays no longer flicker when rendered in Hammer with fixed lighting
Hammer: vertices don't need to be in exactly the same location to allow merging
Disallow banning or kicking local server host ( singleplayer and listen server )
Windows XP can't handle thread-safe statics, disabling them for old compiler behaviour
Update CryptoPP, built with proper flags for WinXP
Whoops, re-enable Chromium
Disable thread-safe static initialization for premake scripts too
_stat is broken on Windows XP, use GetFileAttributesEx
:'(
We don't even need CryptoPP
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CLuaClass::Get only calls lua_type once
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Adding addon mounting and autorefresh init to -timers parameter
Update TTT to its latest version - Fixes 2 DoS exploits
Update TTT to its latest version - Fixes 2 DoS exploits
TTT: Fixed 2 more exploits
TTT: Fixed 2 more exploits
Better use of blank space in main menu on smaller resolutions
un-fuck fallbacks.vpk (merge)
Fixed ropes on ragdolls being attached to the wrong place clientside
Better use of blank space in main menu on smaller resolutions
Fixed ropes on ragdolls being attached to the wrong place clientside
Fix any potential crashes when CSoundControllerImp is used on a NULL CSoundPatch, like the Hunter Chopper NPC
Updated GMod's custom decals - Some now support colors, Smile no longer has non transparent background
Fixed a problem with workshop subscriptions sorting
Add input.SelectWeapon( wep )
Added Entity.IsScripted
Fixed timer.Adjust erroring but working
Fixed Weapon.IsScripted's return value