repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

8 Years Ago
macOS: VPC builds use OSX 10.7 SDK & libc++
8 Years Ago
macOS: LuaJIT builds use OSX 10.7 SDK
8 Years Ago
macOS: Dependants use OSX 10.7 SDK
8 Years Ago
macOS: gmad/gmpublish use OSX 10.7 SDK
8 Years Ago
macOS: Game uses OSX 10.7 SDK - mouse cursor not implemented
8 Years Ago
8 Years Ago
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Maybe fix stack overflow when launching the game with a joystick connected for Linux builds
8 Years Ago
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8 Years Ago
Switched sent_anim to CBaseAnimatingOverlay, allows use of Layer functions on "anim" type SENTs
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8 Years Ago
Revert sent_anim changes, dont want to change network protocol just yet
8 Years Ago
Fixed DListView_ColumnPlain (DListView.SetSortable(false)) having white-on-white styling Implemented DProperties.Clear properly
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Merge from /main
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Updated language files
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Merge from Prerelease - Updated language files
8 Years Ago
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8 Years Ago
Warnings for when a font is failed to be created, and when the fallback has failed creating
8 Years Ago
Windows SRCDS servers can be connected to via SteamP2P when launched with '-p2p' param
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Added extra error messages when FastDL fails on POSIX
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8 Years Ago
Merge from /main
8 Years Ago
Spawnmenu model search will no longer search the "models/" part of every model
8 Years Ago
Fix gui.OpenURL not opening the main menu when ran from Player.ConCommand
8 Years Ago
Updated preset editor to be actually functional
8 Years Ago
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Updated TTT to the latest version
8 Years Ago
Fixed crosshair disappearing when entering a vehicle with SetAllowWeaponsInVehicle set to true Changing value of SetAllowWeaponsInVehicle will now be applied immediately and it is no longer necessary to reenter the vehicle
8 Years Ago
Updated srcds_run: * Defaulted -game to garrysmod instead of "tf" * Defaulted +map to "gm_contruct" * Added -nodefaultmap * -autoupdate now uses SteamCMD ** -steambin, -steamverify, -steamuser and -steampass removed ** steam_dir and -steamcmd_script
8 Years Ago
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Fix physgun halo on bouncy ball
8 Years Ago
Entity.WorldSpaceCenter will no longer silently fail when used on a NULL entity Entity.IsLineOfSightClear will no longer silently fail when given no argument or a NULL entity
8 Years Ago
Added Combine Shotgunner skin to the Combine Soldier player model
8 Years Ago
Added engine.ServerFrameTime
8 Years Ago
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