8,596 Commits over 3,256 Days - 0.11cph!
macOS: VPC builds use OSX 10.7 SDK & libc++
macOS: LuaJIT builds use OSX 10.7 SDK
macOS: Dependants use OSX 10.7 SDK
macOS: gmad/gmpublish use OSX 10.7 SDK
macOS: Game uses OSX 10.7 SDK - mouse cursor not implemented
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Maybe fix stack overflow when launching the game with a joystick connected for Linux builds
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Switched sent_anim to CBaseAnimatingOverlay, allows use of Layer functions on "anim" type SENTs
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Revert sent_anim changes, dont want to change network protocol just yet
Fixed DListView_ColumnPlain (DListView.SetSortable(false)) having white-on-white styling
Implemented DProperties.Clear properly
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Merge from Prerelease - Updated language files
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Warnings for when a font is failed to be created, and when the fallback has failed creating
Windows SRCDS servers can be connected to via SteamP2P when launched with '-p2p' param
Added extra error messages when FastDL fails on POSIX
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Spawnmenu model search will no longer search the "models/" part of every model
Fix gui.OpenURL not opening the main menu when ran from Player.ConCommand
Updated preset editor to be actually functional
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Updated TTT to the latest version
Fixed crosshair disappearing when entering a vehicle with SetAllowWeaponsInVehicle set to true
Changing value of SetAllowWeaponsInVehicle will now be applied immediately and it is no longer necessary to reenter the vehicle
Updated srcds_run:
* Defaulted -game to garrysmod instead of "tf"
* Defaulted +map to "gm_contruct"
* Added -nodefaultmap
* -autoupdate now uses SteamCMD
** -steambin, -steamverify, -steamuser and -steampass removed
** steam_dir and -steamcmd_script
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Fix physgun halo on bouncy ball
Entity.WorldSpaceCenter will no longer silently fail when used on a NULL entity
Entity.IsLineOfSightClear will no longer silently fail when given no argument or a NULL entity
Added Combine Shotgunner skin to the Combine Soldier player model
Added engine.ServerFrameTime
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