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8,596 Commits over 3,256 Days - 0.11cph!

8 Years Ago
Added Qucik Tool Search feature to all Tool Tabs in spawnmenu
8 Years Ago
Better support for lower screen resolutions (1152x864 and lower)
8 Years Ago
Game Depot System will no longer try to check if folder of mountable games exist - too unreliable, now uses SteamAPI instead
8 Years Ago
Dead player's ragdolls now also inherit the player's color and rendermode, just like they do skins, bodygroups and material override.
8 Years Ago
Added a callback for steamworks.RequestPlayerInfo that is fired when the info is received
8 Years Ago
Added the missing TYPE_PROJECTEDTEXTURE enum
8 Years Ago
* Added missing material file for the new Combine Soldier PM skin * FIxed Entity.StartLoopingSound so that it actually starts playing the sounds it creates
8 Years Ago
Fixed possible Lua error(s) in menu state
8 Years Ago
Improved Tool Quick Search - Now also searches tool category names Added support for DTextEntry placeholders, DTextEntry.SetPlaceholderText and DTextEntry.SetPlaceholderColor Spawnmenu search features now use the new placeholder functionality
8 Years Ago
Add some debug code to figure out mcore crashes
8 Years Ago
Fix off-by-one error with GMA FileHandle seeking
8 Years Ago
Chromium can register/handle binds in sub-frames
8 Years Ago
Disable http redirects to ftp scheme - crashes Awesomium
8 Years Ago
8 Years Ago
Fix potential deadlock in multicore rendering when messing with colour correction
8 Years Ago
Properly handle VOX sentences that fail to load instead of crashing later
8 Years Ago
Better handling of version 49 models that are not version 49 models
8 Years Ago
Fixed CS:GO maps fade distances
8 Years Ago
VProf memory counters don't overflow at > 2GiB
8 Years Ago
You can now load L4D2 maps in GMod Fixed a crash with GetRenderTargetEx and ENVMAP texture flag, now displays a warning
8 Years Ago
Fix L4D2 PAK File not loading properly
8 Years Ago
Different FreeImage texture caching strategy that shouldn't fail with queued rendering
8 Years Ago
* Added CNavArea.Remove * Added CNavArea.SetCorner( int corner, Vector v ) * Added CNavLadder.Remove * Added CNavArea.ConnectTo( CNavArea/CNavLadder ) * Added CNavArea.Disconnect( CNavArea/CNavLadder ) * Added CNavArea.PlaceOnGround( int corner ) * Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
8 Years Ago
8 Years Ago
* Added CNavLadder.Disconnect( CNavArea )
8 Years Ago
macOS: Implemented mouse cursor with 10.7 SDK
8 Years Ago
Merge /main/macos - macOS builds use libc++ & 10.7 SDK
8 Years Ago
Merge changes from /main
8 Years Ago
Fix some ambiguous std::min calls in macOS builds
8 Years Ago
add addons_debug ConVar upload to addonsystem Steam branch
8 Years Ago
Actually upload to addonsystem Steam branch
8 Years Ago
Add addons_dumptree command
8 Years Ago
fix addonsystem file lookup on posix builds
8 Years Ago
Cleanup
8 Years Ago
implement addon enabling/disabling
8 Years Ago
Shitty SRCDS output for workshop downloads
8 Years Ago
Added missing background from the background competition winners
8 Years Ago
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8 Years Ago
* Fixed steamworks.RequestPlayerInfo's callback being unreliable when called multiple times per frame * Fixed workshop UI displaying [unknown] for most user names * Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
8 Years Ago
Cleanup
8 Years Ago
WorkshopDL works properly, shows addon titles
8 Years Ago
Fixed kickid with SteamIDs appending a space to kick reason
8 Years Ago
Fixed crash issues with vehicle radars
8 Years Ago
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8 Years Ago
make GMOD_SpewBufferFlush not reentrant
8 Years Ago
8 Years Ago
* Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given * Moved player/footsteps/snow*.wav to fallbacks/
8 Years Ago
Changed the default value for tv_maxclients from 128 to 64