8,596 Commits over 3,256 Days - 0.11cph!
Added Qucik Tool Search feature to all Tool Tabs in spawnmenu
Better support for lower screen resolutions (1152x864 and lower)
Game Depot System will no longer try to check if folder of mountable games exist - too unreliable, now uses SteamAPI instead
Dead player's ragdolls now also inherit the player's color and rendermode, just like they do skins, bodygroups and material override.
Added a callback for steamworks.RequestPlayerInfo that is fired when the info is received
Added the missing TYPE_PROJECTEDTEXTURE enum
* Added missing material file for the new Combine Soldier PM skin
* FIxed Entity.StartLoopingSound so that it actually starts playing the sounds it creates
Fixed possible Lua error(s) in menu state
Improved Tool Quick Search - Now also searches tool category names
Added support for DTextEntry placeholders, DTextEntry.SetPlaceholderText and DTextEntry.SetPlaceholderColor
Spawnmenu search features now use the new placeholder functionality
Add some debug code to figure out mcore crashes
Fix off-by-one error with GMA FileHandle seeking
Chromium can register/handle binds in sub-frames
Disable http redirects to ftp scheme - crashes Awesomium
Fix potential deadlock in multicore rendering when messing with colour correction
Properly handle VOX sentences that fail to load instead of crashing later
Better handling of version 49 models that are not version 49 models
Fixed CS:GO maps fade distances
VProf memory counters don't overflow at > 2GiB
You can now load L4D2 maps in GMod
Fixed a crash with GetRenderTargetEx and ENVMAP texture flag, now displays a warning
Fix L4D2 PAK File not loading properly
Different FreeImage texture caching strategy that shouldn't fail with queued rendering
* Added CNavArea.Remove
* Added CNavArea.SetCorner( int corner, Vector v )
* Added CNavLadder.Remove
* Added CNavArea.ConnectTo( CNavArea/CNavLadder )
* Added CNavArea.Disconnect( CNavArea/CNavLadder )
* Added CNavArea.PlaceOnGround( int corner )
* Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
* Added CNavLadder.Disconnect( CNavArea )
macOS: Implemented mouse cursor with 10.7 SDK
Merge /main/macos - macOS builds use libc++ & 10.7 SDK
Fix some ambiguous std::min calls in macOS builds
add addons_debug ConVar
upload to addonsystem Steam branch
Actually upload to addonsystem Steam branch
Add addons_dumptree command
fix addonsystem file lookup on posix builds
implement addon enabling/disabling
Shitty SRCDS output for workshop downloads
Added missing background from the background competition winners
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* Fixed steamworks.RequestPlayerInfo's callback being unreliable when called multiple times per frame
* Fixed workshop UI displaying [unknown] for most user names
* Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
WorkshopDL works properly, shows addon titles
Fixed kickid with SteamIDs appending a space to kick reason
Fixed crash issues with vehicle radars
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make GMOD_SpewBufferFlush not reentrant
* Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given
* Moved player/footsteps/snow*.wav to fallbacks/
Changed the default value for tv_maxclients from 128 to 64