8,596 Commits over 3,256 Days - 0.11cph!
Make DLabelEditable.OnLabelTextChanged's return value optional
load awesomium by default for now
try to load chromium first
stub away the rest of chromium's dialogs, url scheme restrictions
chromium asset://garrysmod/... handler
chromium javascript bindings
chromium asset://mapimage handler
queue texture destruction until render-queue has finished
current material bound by queued render context is referenced
* DColorCombo's palette will update the DColorMixer's color + DColorCombo's margins consistent between tabs
* DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases
* Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin unfuck
Merge from /main
chromium panels can load credits
disable chromium debugger
* GitSync
** Added info of mount.cfg into gameinfo.txt
** Fixed DFrame buttons being higher than the header
* Added INFRA spawnmenu icon and map category
* Updated INCOMPATIBLE map definitions
* Changed "quick search" to "quick filter" to better represent what it is
Updated TTT gamemode to the latest version.
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
Added a second argument to search.GetResults (optional)
Improved the "edit spawnlist" stuff a bit, including adding a quick filter to the icon browser
DIconBrowser now also includes game icons (materials/games/16/)
Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab
Improved Spawnmenu search to search classname AND the display name, instead of one or the other
Non spawnable weapons will no longer appear in the Spawnmenu Search results
Fixed CS:GO maps having broken inputs/outputs
Added map icons for new TF2 Jungle Update maps
srcds will print p2p address to console when p2p is enabled
Tool tips for spawnmenu editing
Merge from /main
chromium = 1
* Added L4D2 spawnpoint entity
* Implemeneted DHorizontalScroller.Clear
* GitSync: DNumberWang improvements, click to drag to change value, scroll to change value
Entity.SetMoveCollide is now shared.
Removed the limit of Panel.GetText for TextEntry element
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Added mask as a 5th argument to ENT:TestCollision
never use CSteam3Server::eServerTypeP2P for dedicated servers
correct buffer size for Panel:GetText when using dynamic alloc
Fixed support for Zombie Panic! Source mounting
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Increased offset for rollermine to prevent it from spawning below ground
Fixed deriving from DDragBase requiring to define OnModified
Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int
Git: Fixed the link on the version button in main menu.
Git: Updated TTT to the latest version
Fixed hammer_update_entity crashing the game
cam.Start() will now error when given no arguments
Added File.ReadUShort
Added File.ReadULong
Added File.WriteUShort
Added File.WriteULong
Properly shutdown thirdperson on level shutdown